Pristine_test 11
Offline NA 75.152.124.190:28025 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 17hFW
- WPT 2Sun 8 Nov, 03:46 UTC10d 2h
- WPT 3Sun 22 Nov, 03:46 UTC24d 2h
- WPT 4Thu 3 Dec, 19:00 UTC35d 17hFW
- WPT 5Sun 6 Dec, 03:46 UTC38d 2h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 03:46 UTC31d ago | 0 | – | running | 0 |
| Sat 26 Sep, 16:53 UTC32d ago | 0 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/200
- 53/200
- 43/100
- 12/200
- 9/200
- 6/100
Quick answers
from the figures on this pageWipe schedule
What happens on Pristine_test 11 when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Pristine_test 11 wipe, and when?
The prediction follows its tag, because too few of Pristine_test 11's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 31 days 21 hours ago. A wipe schedule of every two weeks is published in its tags.
Tags
How should you read the tags on Pristine_test 11?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^q (Premium): Entry needs Rust's premium status; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; NA (North America): Its browser listing: North America from Pristine_test 11. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Pristine_test 11?
These Rust Metrics lists carry Pristine_test 11: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does Pristine_test 11 hold among Rust servers?
Player hours over the last seven days put Pristine_test 11 at #16,817, #1,681 in North America, in the top 70% of all ranked servers.
What player count does Pristine_test 11 carry?
Pristine_test 11 is not responding; status offline, last seen 28 days 7 hours ago.
Server
Where does Pristine_test 11 sit?
Reading: location. The NA tag puts Pristine_test 11 in North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 75.152.124.190:28025.
What Rust version is Pristine_test 11 on?
Reading: Pristine_test 11, Rust network protocol 2633 and build 165217, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Pristine_test 11, and is it online now?
Check: connection. Pristine_test 11 is offline at this moment. Last contact was 28 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 20 September 2026.
Map and rules
How is Pristine_test 11 configured, and what rules are in force?
Check: gather rate. The name Pristine_test 11 does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pristine_test 11?
Check: map. Procedural, size 3,750, seed 333930437, generated by the game on Pristine_test 11. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Pristine_test 11?
To join: start Rust, press F1 and type client.connect 75.152.124.190:28025. Or press Launch Rust here and Steam opens the game and connects you. Entry needs Rust's premium status. You can find its website at https://discord.com/invite/gHS4jpZEWr.
