RUST METRICSFlight deck · live data
Data live Servers11,691 Players50,606 Populated3,291 Fresh wipes 3 h139 Scan5 min
‹ All servers75.133.62.211:28015
Online Full Queue Fresh wipe Wipe due No query

Dustsackies Test Server

Online 75.133.62.211:28015 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 63 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,198 ×1000

Entities

48 h range 75,922–79,736 · memory 3,284 MB
1239 ET SINCE RESTART 13:50

Uptime

13 h 50 min since its last restart, at the last reading
7-day average0peak 1
Rank#9,153top 41%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory3,284MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0019:0004:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 21:33 UTC4d ago 1 – running 0
Sat 10 Oct, 23:18 UTC17d ago 1 halved by day 1 12.9 days 0
Sat 10 Oct, 16:37 UTC17d ago 1 – 0.3 days 0
Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
Sat 26 Sep, 22:24 UTC31d ago 1 halved by day 1 5.4 days 1
Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
Sat 19 Sep, 20:18 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 20:21 UTC39d ago 1 – 1 days 0
Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Dustsackies Test Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 25% of recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Dustsackies Test Server follow?

No next wipe can be predicted for Dustsackies Test Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 3 hours ago.

Tag meanings

Which tags does Dustsackies Test Server carry, and what do they mean?

Tags published by Dustsackies Test Server, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Dustsackies Test Server?

Rust Metrics lists featuring Dustsackies Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Dustsackies Test Server sit in the rankings?

Ranking for Dustsackies Test Server: #9,153 on seven-day player hours, top 41% of all ranked servers.

What is the population on Dustsackies Test Server?

0 of 50 slots are filled on Dustsackies Test Server right now. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Dustsackies Test Server run from?

No region tag on Dustsackies Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 75.133.62.211:28015.

What Rust version is Dustsackies Test Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Dustsackies Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does Dustsackies Test Server perform?

Over the last 48 hours the average was 100 server fps; the floor was 63. Check: entities. The peak was 79,736, counting buildings, deployables and the rest of the world. Memory peak: 3,955 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Dustsackies Test Server, and is it online now?

Check: connection. Dustsackies Test Server is online at this moment. By its reported uptime, the last restart was roughly 13 hours ago. Uptime for the last 7 full days: 76 of 168 hours, or 45%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is Dustsackies Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Dustsackies Test Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Dustsackies Test Server on?

Size 5,800 and seed 1: the game generates the procedural map on Dustsackies Test Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join Dustsackies Test Server?

Press F1 in Rust and enter client.connect 75.133.62.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.