RUST METRICSFlight deck · live data
Data live Servers11,802 Players77,039 Populated3,777 Fresh wipes 3 h111 Scan5 min
‹ All servers75.109.7.103:28019
Offline Full Queue Fresh wipe Wipe due No query

XESSIVEMINDS DEVELOPMENT SERVER

Offline 75.109.7.103:28019 checked 31d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,943top 71%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does XESSIVEMINDS DEVELOPMENT SERVER follow?

To tell the rhythm of XESSIVEMINDS DEVELOPMENT SERVER, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 31 days ago.

Tag meanings

How should you read the tags on XESSIVEMINDS DEVELOPMENT SERVER?

These are the tags XESSIVEMINDS DEVELOPMENT SERVER publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does XESSIVEMINDS DEVELOPMENT SERVER appear in Rust Metrics lists and filters?

These Rust Metrics lists carry XESSIVEMINDS DEVELOPMENT SERVER: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does XESSIVEMINDS DEVELOPMENT SERVER sit in the rankings?

Ranking for XESSIVEMINDS DEVELOPMENT SERVER: #16,943 on seven-day player hours, top 71% of all ranked servers.

What is the population on XESSIVEMINDS DEVELOPMENT SERVER?

Reading for XESSIVEMINDS DEVELOPMENT SERVER: offline at this moment; last seen 31 days ago.

Server

What location is XESSIVEMINDS DEVELOPMENT SERVER hosted in?

No region tag on XESSIVEMINDS DEVELOPMENT SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 75.109.7.103:28019.

What Rust version is XESSIVEMINDS DEVELOPMENT SERVER on?

Rust network protocol 2633 and build 165217 on Windows is the build XESSIVEMINDS DEVELOPMENT SERVER runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is XESSIVEMINDS DEVELOPMENT SERVER, and is it online now?

Check: connection. XESSIVEMINDS DEVELOPMENT SERVER is offline at this moment. Last contact was 31 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.

Rules and settings

How is XESSIVEMINDS DEVELOPMENT SERVER configured, and what rules are in force?

Reading the name gives no gather rate for XESSIVEMINDS DEVELOPMENT SERVER. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on XESSIVEMINDS DEVELOPMENT SERVER?

The game generates a procedural map for XESSIVEMINDS DEVELOPMENT SERVER.

How to join

How can you get onto XESSIVEMINDS DEVELOPMENT SERVER?

To join: start Rust, press F1 and type client.connect 75.109.7.103:28019. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players Slots: 150.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.