R
Offline 75.109.37.163:28007 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 216/500
- 122/100
- 187/225
- 36/200
- 198/700
- 67/1000
Quick answers
from the figures on this pageWipe timing
When does R wipe?
The rhythm of R's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 37 days 11 hours ago the current world was made.
Tags
How should you read the tags on R?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from R. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does R appear in Rust Metrics lists and filters?
Rust Metrics lists featuring R: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does R sit in the rankings?
Player hours over seven days put R at #15,516, in the top – of all ranked servers.
What is the population on R?
R is not responding; status offline, last seen 37 days 4 hours ago.
Server details
Where does R sit?
No region tag on R. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 75.109.37.163:28007.
What Rust version is R on?
Rust network protocol 2633 and build 164530 on Windows is the build R runs. To get in, your game needs the same protocol; Steam applies the update.
Is R up, and how often does it stay up?
Check: connection. R is offline at this moment. Last contact was 37 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
What settings and rules apply on R?
Check: gather rate. The name R does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is R on?
The game generates a procedural map for R.
Connection
What do you do to join R?
Check: join. Open Rust, press F1, then enter client.connect 75.109.37.163:28007. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.