RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,270 Populated2,854 Fresh wipes 3 h61 Scan5 min
‹ All servers74.91.119.65:28015
Online Full Queue Fresh wipe Wipe due No query

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 12m ago

teams off weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 78,055 ×1000

Entities

48 h range 64,231–78,570 · memory 2,072 MB
1239 ET SINCE RESTART 17:05

Uptime

17 h 5 min since its last restart, at the last reading
7-day average0peak –
Rank#15,423top 69% · #1539 in NA
Last wipe5d agoweekly schedule
Next wipe1d 23hFri 30 Oct, 04:32 UTC
Memory2,072MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 23h. Its weekly schedule tag · low confidence

usual gap6.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Fri 30 Oct, 04:32 UTC1d 23h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 13hFW
  3. WPT 3Fri 6 Nov, 04:32 UTC8d 23h
  4. WPT 4Fri 13 Nov, 04:32 UTC15d 23h
  5. WPT 5Fri 20 Nov, 04:32 UTC22d 23h
  6. WPT 6Fri 27 Nov, 04:32 UTC29d 23h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 13hFW
  8. WPT 8Fri 4 Dec, 04:32 UTC36d 23h

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC5d ago 0 – running 0
Fri 9 Oct, 17:37 UTC18d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC25d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC36d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC37d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC38d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RustyNation.net - Classic Rust when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does RustyNation.net - Classic Rust wipe?

Its tag guides the prediction: too few of RustyNation.net - Classic Rust's wipes are on record to confirm its schedule. Due on Friday 30 October at 04:32 UTC is its next wipe. 5 days ago the current world was made. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on RustyNation.net - Classic Rust?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; NA (North America): The server browser files it under North America from RustyNation.net - Classic Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustyNation.net - Classic Rust?

Rust Metrics lists featuring RustyNation.net - Classic Rust: Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Population

What position does RustyNation.net - Classic Rust hold among Rust servers?

Player hours over the last seven days put RustyNation.net - Classic Rust at #15,423, #1,539 in North America, in the top 69% of all ranked servers.

What is the population on RustyNation.net - Classic Rust?

Current headcount on RustyNation.net - Classic Rust: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Operator and location

Which location does RustyNation.net - Classic Rust run from?

Reading: location. The NA tag puts RustyNation.net - Classic Rust in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 74.91.119.65:28015.

What Rust version is RustyNation.net - Classic Rust on?

Rust network protocol 2635 and build 168909 on Linux is the build RustyNation.net - Classic Rust runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RustyNation.net - Classic Rust?

Check: fps. Average 60 server fps over the last 48 hours, low of 59. Within range. Peak entity count: 78,570. Buildings, deployables and all else included. Memory peak: 2,913 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on RustyNation.net - Classic Rust, and is it online?

Check: connection. RustyNation.net - Classic Rust is online at this moment. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on RustyNation.net - Classic Rust?

Check: gather rate. The name RustyNation.net - Classic Rust does not state one. No group limit is published. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is RustyNation.net - Classic Rust on?

Size 4,000 and seed 1337: the game generates the procedural map on RustyNation.net - Classic Rust from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

What do you do to join RustyNation.net - Classic Rust?

Press F1 in Rust and enter client.connect 74.91.119.65:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://rustynation.net/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players 100 slots in total.
ts0
Group limit Team play is disabled.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.