RUST METRICSFlight deck · live data
Data live Servers11,761 Players76,398 Populated3,723 Fresh wipes 3 h140 Scan5 min
‹ All servers74.75.239.215:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust Development Server

Offline 74.75.239.215:28015 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 2
Rank#7,483top 34%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does My Rust Development Server wipe, and when?

Its rhythm cannot be told from the wipes of My Rust Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 21 hours ago.

Lists and filters

How should you read the tags on My Rust Development Server?

Tags published by My Rust Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Rust Development Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does My Rust Development Server hold among Rust servers?

Ranking for My Rust Development Server: #7,483 on seven-day player hours, top 34% of all ranked servers.

How full does My Rust Development Server get?

Reading for My Rust Development Server: offline at this moment; last seen 5 days 13 hours ago. Seven-day check: 1 players on average. Peak reading: 2.

Server

Which location does My Rust Development Server run from?

No region tag on My Rust Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.75.239.215:28015.

What Rust version is My Rust Development Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by My Rust Development Server. To get in, your game needs the same protocol; Steam applies the update.

How reliable is My Rust Development Server, and is it online now?

Check: connection. My Rust Development Server is offline at this moment. Last contact was 5 days 13 hours ago. Reading: 1% uptime over the last 5 full days. It was up 1 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Map and rules

What rules does My Rust Development Server enforce, and what are its settings?

Check: gather rate. The name My Rust Development Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

What map is My Rust Development Server on?

The game generates a procedural map for My Rust Development Server.

How to join

How can you get onto My Rust Development Server?

Check: join. Open Rust, press F1, then enter client.connect 74.75.239.215:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.