Reflex PVP
Offline 74.37.27.169:28019 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 124/100
- 45/225
- 50/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does Reflex PVP wipe, and when?
The rhythm of Reflex PVP's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was made.
Tags
Which tags does Reflex PVP carry, and what do they mean?
These are the tags Reflex PVP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Reflex PVP appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Reflex PVP: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Reflex PVP sit in the rankings?
Player hours over seven days put Reflex PVP at #15,996, in the top 71% of all ranked servers.
How full does Reflex PVP get?
Reading for Reflex PVP: offline at this moment; last seen 25 days 2 hours ago.
Server details
Where does Reflex PVP sit?
No region tag on Reflex PVP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.37.27.169:28019.
What Rust version is Reflex PVP on?
Rust network protocol 2634 and build 166652 on Linux is the build Reflex PVP runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Reflex PVP, and is it online now?
Check: connection. Reflex PVP is offline at this moment. Last contact was 25 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Settings and map
How is Reflex PVP configured, and what rules are in force?
Check: gather rate. The name Reflex PVP does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Reflex PVP on?
Size 4,500 and seed 6738: the game generates the procedural map on Reflex PVP from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Reflex PVP?
Press F1 in Rust and enter client.connect 74.37.27.169:28019. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.