RUST METRICSFlight deck · live data
Data live Servers11,739 Players61,775 Populated3,380 Fresh wipes 3 h186 Scan5 min
‹ All servers74.244.31.245:28025
Online Full Queue Fresh wipe Wipe due No query

Peace, Then War

Online 74.244.31.245:28025 checked 11m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 217 SERVER FPS

Server fps

48 h low 108 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 143,516 ×1000

Entities

48 h range 141,477–146,136 · memory 4,158 MB
1239 ET SINCE RESTART 23:50

Uptime

23 h 50 min since its last restart, at the last reading
7-day average0peak 8
Rank#4,711top 21%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory4,158MB48 h peak 8 players
REC 1

Players

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:43 UTC FW27d ago 5 – running 0
Sun 6 Sep, 19:56 UTC52d ago 3 halved by day 8 25 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Peace, Then War when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 8 it fell below half when it didn't.

What wipe timing does Peace, Then War follow?

To tell the rhythm of Peace, Then War, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 15 hours ago.

Tags

How should you read the tags on Peace, Then War?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Peace, Then War. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Peace, Then War?

These Rust Metrics lists carry Peace, Then War: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Peace, Then War sit in the rankings?

Ranking for Peace, Then War: #4,711 on seven-day player hours, top 21% of all ranked servers.

What player count does Peace, Then War carry?

Current headcount on Peace, Then War: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 8. Average at the busiest hour was 8 players, at 00:00 UTC over the last 48 hours.

Operator and location

What location is Peace, Then War hosted in?

No region tag on Peace, Then War. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 74.244.31.245:28025.

What Rust version is Peace, Then War on?

Rust network protocol 2635 and build 168909 on Windows is the build Peace, Then War runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Peace, Then War?

Check: fps. Average 175 server fps over the last 48 hours, low of 108. Within range. Peak entity count: 146,136. Buildings, deployables and all else included. Memory peak: 4,565 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Peace, Then War, and is it online?

Check: connection. Peace, Then War is online at this moment. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Peace, Then War configured, and what rules are in force?

Check: gather rate. The name Peace, Then War does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Peace, Then War on?

Check: map. Procedural, size 4,800, seed 2056159002, generated by the game on Peace, Then War. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to Peace, Then War?

Check: join. Open Rust, press F1, then enter client.connect 74.244.31.245:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.