Peace, Then War
Online 74.244.31.245:28025 checked 11m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 108 · below 20 is lag, below 10 is badEntities
48 h range 141,477–146,136 · memory 4,158 MBUptime
23 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTC FW27d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 120/100
- 187/225
- 69/700
- 11/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What happens on Peace, Then War when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 8 it fell below half when it didn't.
What wipe timing does Peace, Then War follow?
To tell the rhythm of Peace, Then War, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 15 hours ago.
Tags
How should you read the tags on Peace, Then War?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Peace, Then War. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Peace, Then War?
These Rust Metrics lists carry Peace, Then War: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Peace, Then War sit in the rankings?
Ranking for Peace, Then War: #4,711 on seven-day player hours, top 21% of all ranked servers.
What player count does Peace, Then War carry?
Current headcount on Peace, Then War: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 8. Average at the busiest hour was 8 players, at 00:00 UTC over the last 48 hours.
Operator and location
What location is Peace, Then War hosted in?
No region tag on Peace, Then War. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 74.244.31.245:28025.
What Rust version is Peace, Then War on?
Rust network protocol 2635 and build 168909 on Windows is the build Peace, Then War runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Peace, Then War?
Check: fps. Average 175 server fps over the last 48 hours, low of 108. Within range. Peak entity count: 146,136. Buildings, deployables and all else included. Memory peak: 4,565 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Peace, Then War, and is it online?
Check: connection. Peace, Then War is online at this moment. Check: restart. The uptime it reports puts the last restart about 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Peace, Then War configured, and what rules are in force?
Check: gather rate. The name Peace, Then War does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Peace, Then War on?
Check: map. Procedural, size 4,800, seed 2056159002, generated by the game on Peace, Then War. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Peace, Then War?
Check: join. Open Rust, press F1, then enter client.connect 74.244.31.245:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
