SignStudio local test
Offline 74.140.225.2:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 132/100
- 182/225
- 132/700
- 22/200
- 49/1000
Quick answers
from the figures on this pageWipe schedule
When does SignStudio local test wipe?
To tell the rhythm of SignStudio local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was made.
Tag meanings
How should you read the tags on SignStudio local test?
These are the tags SignStudio local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show SignStudio local test?
These Rust Metrics lists carry SignStudio local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does SignStudio local test hold among Rust servers?
Player hours over seven days put SignStudio local test at #15,848, in the top 72% of all ranked servers.
What player count does SignStudio local test carry?
Reading for SignStudio local test: offline at this moment; last seen 20 days ago.
Server details
What location is SignStudio local test hosted in?
No region tag on SignStudio local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.140.225.2:28015.
What Rust version is SignStudio local test on?
Reading: SignStudio local test, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.
Is SignStudio local test up, and how often does it stay up?
Check: connection. SignStudio local test is offline at this moment. Last contact was 20 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
What settings and rules apply on SignStudio local test?
No gather rate appears in the name: SignStudio local test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is SignStudio local test on?
Procedural map on SignStudio local test, made by the game's generator.
How to join
What do you do to join SignStudio local test?
Press F1 in Rust and enter client.connect 74.140.225.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.