RUST METRICSFlight deck · live data
Data live Servers11,783 Players83,759 Populated3,835 Fresh wipes 3 h165 Scan5 min
‹ All servers74.140.225.2:28015
Offline Full Queue Fresh wipe Wipe due No query

SignStudio local test

Offline 74.140.225.2:28015 checked 20d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,848top 72%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does SignStudio local test wipe?

To tell the rhythm of SignStudio local test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours ago the current world was made.

Tag meanings

How should you read the tags on SignStudio local test?

These are the tags SignStudio local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show SignStudio local test?

These Rust Metrics lists carry SignStudio local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does SignStudio local test hold among Rust servers?

Player hours over seven days put SignStudio local test at #15,848, in the top 72% of all ranked servers.

What player count does SignStudio local test carry?

Reading for SignStudio local test: offline at this moment; last seen 20 days ago.

Server details

What location is SignStudio local test hosted in?

No region tag on SignStudio local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 74.140.225.2:28015.

What Rust version is SignStudio local test on?

Reading: SignStudio local test, Rust network protocol 2634 and build 166652, Windows. Matching protocol is required to join. Let Steam update your game.

Is SignStudio local test up, and how often does it stay up?

Check: connection. SignStudio local test is offline at this moment. Last contact was 20 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

What settings and rules apply on SignStudio local test?

No gather rate appears in the name: SignStudio local test. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is SignStudio local test on?

Procedural map on SignStudio local test, made by the game's generator.

How to join

What do you do to join SignStudio local test?

Press F1 in Rust and enter client.connect 74.140.225.2:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players 4 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.