Snaplatacks Plugin Shack
Offline 74.131.98.111:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, and #569 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:35 UTC17d ago | 1 | – | running | 0 |
| Thu 1 Oct, 20:31 UTC FW26d ago | 1 | halved by day 1 | 9.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 1/233
- 28/350
- 52/300
- 25/150
- 15/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Snaplatacks Plugin Shack?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
How often does Snaplatacks Plugin Shack wipe, and when?
To tell the rhythm of Snaplatacks Plugin Shack, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 2 hours ago.
Tags
How should you read the tags on Snaplatacks Plugin Shack?
These are the tags Snaplatacks Plugin Shack publishes, and the server browser reads them: gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Snaplatacks Plugin Shack?
Most likely the same operator runs both: Snaplatacks Plugin Shack publishes a snaplatack.info hostname, and 1 other server we track does the same.
Where does Snaplatacks Plugin Shack appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Snaplatacks Plugin Shack: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Occupancy
Where does Snaplatacks Plugin Shack sit in the rankings?
Ranking for Snaplatacks Plugin Shack: #13,108 on seven-day player hours, top 59% of all ranked servers. Check: group rank. #569 among quad servers.
What player count does Snaplatacks Plugin Shack carry?
Snaplatacks Plugin Shack is not responding; status offline, last seen 7 days 1 hours ago.
Operator and location
Where does Snaplatacks Plugin Shack sit?
Reading: location. Snaplatacks Plugin Shack gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 74.131.98.111:28015.
What Rust version is Snaplatacks Plugin Shack on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Snaplatacks Plugin Shack. Matching protocol is required to join. Let Steam update your game.
How reliable is Snaplatacks Plugin Shack, and is it online now?
Snaplatacks Plugin Shack reports offline. The last reading came 7 days 1 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does Snaplatacks Plugin Shack enforce, and what are its settings?
No gather rate appears in the name: Snaplatacks Plugin Shack. Check: group limit. 4 players, under the name quad. softcore, Facepunch's lighter mode: some loot is kept — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Snaplatacks Plugin Shack on?
From seed 2147483647, the game generates the procedural map on Snaplatacks Plugin Shack. Its size is 5,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join Snaplatacks Plugin Shack?
Press F1 in Rust and enter client.connect 74.131.98.111:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/VVaGjV2rk9 is where its website sits.