Snaplatacks Plugin Shack
Online 74.131.100.148:28015 checked 9m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 220 · below 20 is lag, below 10 is badEntities
48 h range 129,059–147,353 · memory 6,057 MBUptime
20 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, and #377 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 1/233
- 44/350
- 20/300
- 35/150
- 5/100
Quick answers
from the figures on this pageReset cycle
When does Snaplatacks Plugin Shack wipe?
Its rhythm cannot be told from the wipes of Snaplatacks Plugin Shack on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 7 hours ago.
Tag meanings
Which tags does Snaplatacks Plugin Shack carry, and what do they mean?
Check: tags. The game's server browser reads gmsoftcore (Game mode): An easier set of rules: softcore; mp50 (Max players): 50 slots in total; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from Snaplatacks Plugin Shack. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind Snaplatacks Plugin Shack?
Check: operator. Snaplatacks Plugin Shack publishes a snaplatack.info hostname, and so does 1 other server we track. Same operator, most likely.
Where does Snaplatacks Plugin Shack appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Snaplatacks Plugin Shack: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Player count
What position does Snaplatacks Plugin Shack hold among Rust servers?
Ranking for Snaplatacks Plugin Shack: #6,584 on seven-day player hours, top 30% of all ranked servers. The quad group places it at #377.
What is the population on Snaplatacks Plugin Shack?
Current headcount on Snaplatacks Plugin Shack: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.
Operator and location
Where does Snaplatacks Plugin Shack sit?
Reading: location. Snaplatacks Plugin Shack gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 74.131.100.148:28015.
What Rust version is Snaplatacks Plugin Shack on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Snaplatacks Plugin Shack. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Snaplatacks Plugin Shack within range?
Reading: 232 server fps on average across the last 48 hours. It never dropped below 220. Check: entities. The peak was 147,353, counting buildings, deployables and the rest of the world. Memory peak: 6,057 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Snaplatacks Plugin Shack, and is it online now?
Reading: online. Snaplatacks Plugin Shack answers right now. By its reported uptime, the last restart was roughly 20 hours ago. Uptime for the last 4 full days: 96 of 96 hours, or 100%. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Settings and map
How is Snaplatacks Plugin Shack configured, and what rules are in force?
Reading the name gives no gather rate for Snaplatacks Plugin Shack. The group cap is 4 players, read as quad. Mode check gives softcore; Facepunch's lighter mode: some loot is kept. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
What map is Snaplatacks Plugin Shack on?
Size 5,000 and seed 2147483647: the game generates the procedural map on Snaplatacks Plugin Shack from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join Snaplatacks Plugin Shack?
Press F1 in Rust and enter client.connect 74.131.100.148:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/VVaGjV2rk9.