KSK-Labs Testing
Offline 74.130.231.139:28025 checked 12h ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 120 · below 20 is lag, below 10 is badEntities
48 h range 68,100–71,215 · memory 2,167 MBUptime
23 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:36 UTC5d ago | 1 | – | running | 0 |
| Tue 13 Oct, 08:22 UTC16d ago | 1 | – | 10.7 days | 0 |
| Mon 12 Oct, 01:49 UTC17d ago | 1 | – | 1.3 days | 0 |
| Fri 9 Oct, 07:02 UTC20d ago | 1 | – | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 111/500
- 123/100
- 172/225
- 55/700
- 2/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on KSK-Labs Testing?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does KSK-Labs Testing follow?
There is no next wipe to predict: KSK-Labs Testing wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 5 days 8 hours ago.
Tags
How should you read the tags on KSK-Labs Testing?
These are the tags KSK-Labs Testing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show KSK-Labs Testing?
Rust Metrics lists featuring KSK-Labs Testing: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does KSK-Labs Testing hold among Rust servers?
Ranking for KSK-Labs Testing: #10,190 on seven-day player hours, top 46% of all ranked servers.
How full does KSK-Labs Testing get?
KSK-Labs Testing is not responding; status offline, last seen 12 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 1 players at that hour.
Server
Where does KSK-Labs Testing sit?
Reading: location. KSK-Labs Testing gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 74.130.231.139:28025.
What Rust version is KSK-Labs Testing on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by KSK-Labs Testing. Matching protocol is required to join. Let Steam update your game.
Is performance on KSK-Labs Testing within range?
Check: fps. Average 146 server fps over the last 48 hours, low of 120. Within range. Peak entity count: 71,215. Buildings, deployables and all else included. Reading: 2,483 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is KSK-Labs Testing up, and how often does it stay up?
Reading: offline. KSK-Labs Testing last answered 12 hours ago. By its reported uptime, the last restart was roughly 23 hours ago. Uptime for the last 7 full days: 57 of 168 hours, or 34%. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does KSK-Labs Testing enforce, and what are its settings?
No gather rate appears in the name: KSK-Labs Testing. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on KSK-Labs Testing?
From seed 10, the game generates the procedural map on KSK-Labs Testing. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join KSK-Labs Testing?
To join: start Rust, press F1 and type client.connect 74.130.231.139:28025. Or press Launch Rust here and Steam opens the game and connects you.