KSK-Labs
Offline 74.130.231.139:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 01:50 UTC6d ago | 1 | – | running | 0 |
| Mon 19 Oct, 01:27 UTC10d ago | 1 | halved by day 1 | 4 days | 0 |
| Sat 17 Oct, 03:46 UTC12d ago | 1 | – | 1.9 days | 0 |
| Fri 16 Oct, 01:43 UTC13d ago | 1 | – | 1.1 days | 0 |
| Thu 15 Oct, 04:01 UTC14d ago | 1 | – | 0.9 days | 1 |
| Tue 13 Oct, 08:02 UTC16d ago | 1 | – | 1.8 days | 0 |
| Sun 11 Oct, 19:53 UTC17d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC20d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC21d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC22d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC23d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC24d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC25d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on KSK-Labs?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
When does KSK-Labs wipe?
There is no next wipe to predict: KSK-Labs wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 6 days 8 hours ago.
Tag meanings
Which tags does KSK-Labs carry, and what do they mean?
Tags published by KSK-Labs, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does KSK-Labs appear in Rust Metrics lists and filters?
These Rust Metrics lists carry KSK-Labs: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does KSK-Labs sit in the rankings?
Ranking for KSK-Labs: #13,846 on seven-day player hours, top 62% of all ranked servers.
How full does KSK-Labs get?
Reading for KSK-Labs: offline at this moment; last seen 6 days 2 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Which location does KSK-Labs run from?
No region comes from KSK-Labs. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 74.130.231.139:28015.
What Rust version is KSK-Labs on?
Reading: KSK-Labs, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is KSK-Labs, and is it online now?
KSK-Labs reports offline. The last reading came 6 days 2 hours ago. Reading: 5% uptime over the last 7 full days. It was up 8 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.
Settings and map
What rules does KSK-Labs enforce, and what are its settings?
No gather rate appears in the name: KSK-Labs. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on KSK-Labs?
Size 4,500 and seed 4585: the game generates the procedural map on KSK-Labs from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
What do you do to join KSK-Labs?
Check: join. Open Rust, press F1, then enter client.connect 74.130.231.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.