MOD Test Server
Offline 73.46.68.165:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 123/100
- 31/225
- 14/700
- 5/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does MOD Test Server wipe, and when?
The rhythm of MOD Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 70 days 23 hours ago.
Tag meanings
How should you read the tags on MOD Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts8 (Group limit): Default limit in force: 8 per team; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): Game build reading: 161125; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from MOD Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MOD Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring MOD Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does MOD Test Server sit in the rankings?
Player hours over seven days put MOD Test Server at #15,346, in the top 71% of all ranked servers.
What player count does MOD Test Server carry?
MOD Test Server is not responding; status offline, last seen 15 days 11 hours ago.
Server details
What location is MOD Test Server hosted in?
Reading: location. MOD Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 73.46.68.165:28015.
What Rust version is MOD Test Server on?
Version check: Rust network protocol 2632 and build 161125 on Windows, run by MOD Test Server. Check: protocol. To join, your game must match; Steam handles the update.
Is MOD Test Server up, and how often does it stay up?
MOD Test Server reports offline. The last reading came 15 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Map and rules
How is MOD Test Server configured, and what rules are in force?
Reading the name gives no gather rate for MOD Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is MOD Test Server on?
Check: map. Procedural, size 3,000, seed 12345, generated by the game on MOD Test Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join MOD Test Server?
To join: start Rust, press F1 and type client.connect 73.46.68.165:28015. Or press Launch Rust here and Steam opens the game and connects you.