RUST METRICSFlight deck · live data
Data live Servers11,611 Players38,989 Populated2,838 Fresh wipes 3 h134 Scan5 min
‹ All servers73.38.175.212:28031
Offline Full Queue Fresh wipe Wipe due No query

RustedRootUSA-C1

Offline 73.38.175.212:28031 checked 36d ago

vanillamoddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,471top 71%
Last wipe56d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does RustedRootUSA-C1 follow?

Its rhythm cannot be told from the wipes of RustedRootUSA-C1 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 56 days 11 hours ago.

Lists and filters

How should you read the tags on RustedRootUSA-C1?

Tags published by RustedRootUSA-C1, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustedRootUSA-C1 appear in Rust Metrics lists and filters?

On Rust Metrics, RustedRootUSA-C1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does RustedRootUSA-C1 hold among Rust servers?

Ranking for RustedRootUSA-C1: #15,471 on seven-day player hours, top 71% of all ranked servers.

What is the population on RustedRootUSA-C1?

RustedRootUSA-C1 is not responding; status offline, last seen 36 days 14 hours ago.

Server

Which location does RustedRootUSA-C1 run from?

No region tag on RustedRootUSA-C1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.38.175.212:28031.

What Rust version is RustedRootUSA-C1 on?

Version check: Rust network protocol 2633 and build 163794 on Linux, run by RustedRootUSA-C1. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustedRootUSA-C1, and is it online now?

Reading: offline. RustedRootUSA-C1 last answered 36 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does RustedRootUSA-C1 enforce, and what are its settings?

Check: gather rate. The name RustedRootUSA-C1 does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is RustedRootUSA-C1 on?

Procedural map on RustedRootUSA-C1, made by the game's generator.

Connection

How do you connect to RustedRootUSA-C1?

Check: join. Open Rust, press F1, then enter client.connect 73.38.175.212:28031. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp40
Max players Slots: 40.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.