TestServer
Offline 73.34.19.41:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:55 UTC1d ago | – | – | running | 0 |
| Thu 8 Oct, 05:39 UTC20d ago | 1 | held half | 18.8 days | 1 |
| Sun 4 Oct, 02:36 UTC24d ago | 1 | held half | 4.1 days | 0 |
| Wed 30 Sep, 04:10 UTC28d ago | 0 | – | 3.9 days | 0 |
| Mon 28 Sep, 20:21 UTC30d ago | 1 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 126/100
- 57/225
- 53/700
- 17/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What happens on TestServer when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does TestServer follow?
There is no next wipe to predict: TestServer wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 hours ago the current world was made.
Tags
How should you read the tags on TestServer?
These are the tags TestServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TestServer?
These Rust Metrics lists carry TestServer: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
What position does TestServer hold among Rust servers?
Ranking for TestServer: #9,174 on seven-day player hours, top 41% of all ranked servers.
What is the population on TestServer?
TestServer is not responding; status offline, last seen 37 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 06:00 UTC, 1 players on average.
Server
Which location does TestServer run from?
No region tag on TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 73.34.19.41:28015.
What Rust version is TestServer on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by TestServer. Matching protocol is required to join. Let Steam update your game.
Is TestServer up, and how often does it stay up?
TestServer reports offline. The last reading came 37 hours ago. Uptime for the last 7 full days: 9 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 28 September 2026.
Rules and settings
How is TestServer configured, and what rules are in force?
No gather rate appears in the name: TestServer. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TestServer?
Check: map. Procedural, generated by the game, on TestServer.
Connection
How can you get onto TestServer?
Press F1 in Rust and enter client.connect 73.34.19.41:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.