RFC's Test Server
Offline 73.242.189.222:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/500
- 130/100
- 148/225
- 60/700
- 160/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
How often does RFC's Test Server wipe, and when?
Its rhythm cannot be told from the wipes of RFC's Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 56 days ago the current world was made.
Tags
How should you read the tags on RFC's Test Server?
Tags published by RFC's Test Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RFC's Test Server?
On Rust Metrics, RFC's Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RFC's Test Server hold among Rust servers?
Player hours over seven days put RFC's Test Server at #15,025, in the top – of all ranked servers.
How full does RFC's Test Server get?
Status for RFC's Test Server: offline. Last seen 45 days 3 hours ago.
Server details
Which location does RFC's Test Server run from?
No region tag on RFC's Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 73.242.189.222:28015.
What Rust version is RFC's Test Server on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by RFC's Test Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RFC's Test Server, and is it online?
RFC's Test Server reports offline. The last reading came 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does RFC's Test Server enforce, and what are its settings?
Check: gather rate. The name RFC's Test Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RFC's Test Server on?
The game generates a procedural map for RFC's Test Server.
Connection
What do you do to join RFC's Test Server?
To join: start Rust, press F1 and type client.connect 73.242.189.222:28015. Or press Launch Rust here and Steam opens the game and connects you.