MD's Testing Grounds
Offline 73.191.106.243:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 00:56 UTC3d ago | – | – | – | 1 |
| Tue 27 Oct, 00:42 UTC3d ago | – | – | – | 1 |
| Mon 26 Oct, 23:32 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 23:10 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:47 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:43 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 22:34 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/300
- 43/100
- 0/3300
- 2/300
- 1/50
- 3/100
Quick answers
from the figures on this pageReset cycle
When does MD's Testing Grounds wipe?
A new world is made every few hours by MD's Testing Grounds, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
How should you read the tags on MD's Testing Grounds?
Tags published by MD's Testing Grounds, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MD's Testing Grounds appear in Rust Metrics lists and filters?
On Rust Metrics, MD's Testing Grounds sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does MD's Testing Grounds sit in the rankings?
Player hours over seven days put MD's Testing Grounds at #12,819, in the top 58% of all ranked servers.
What player count does MD's Testing Grounds carry?
Reading for MD's Testing Grounds: offline at this moment; last seen 2 days 23 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
What location is MD's Testing Grounds hosted in?
No region comes from MD's Testing Grounds. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 73.191.106.243:28015.
What Rust version is MD's Testing Grounds on?
Rust network protocol 2635 and build 168909 on Windows is the build MD's Testing Grounds runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is MD's Testing Grounds, and is it online now?
Check: connection. MD's Testing Grounds is offline at this moment. Last contact was 2 days 23 hours ago. Reading: 4% uptime over the last 3 full days. It was up 3 of 72 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on MD's Testing Grounds?
Check: gather rate. The name MD's Testing Grounds does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
How to join
How can you get onto MD's Testing Grounds?
To join: start Rust, press F1 and type client.connect 73.191.106.243:28015. Or press Launch Rust here and Steam opens the game and connects you.