RUST METRICSFlight deck · live data
Data live Servers11,694 Players49,675 Populated3,031 Fresh wipes 3 h104 Scan5 min
‹ All servers73.191.106.243:28015
Offline Full Queue Fresh wipe Wipe due No query

MD's Testing Grounds

Offline 73.191.106.243:28015 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,819top 58%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:56 UTC3d ago – – – 1
Tue 27 Oct, 00:42 UTC3d ago – – – 1
Mon 26 Oct, 23:32 UTC3d ago – – – 0
Mon 26 Oct, 23:10 UTC3d ago – – – 0
Mon 26 Oct, 22:47 UTC3d ago – – – 0
Mon 26 Oct, 22:43 UTC3d ago – – – 0
Mon 26 Oct, 22:34 UTC3d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does MD's Testing Grounds wipe?

A new world is made every few hours by MD's Testing Grounds, which keeps no wipe schedule; those resets are not wipes.

Tag meanings

How should you read the tags on MD's Testing Grounds?

Tags published by MD's Testing Grounds, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MD's Testing Grounds appear in Rust Metrics lists and filters?

On Rust Metrics, MD's Testing Grounds sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does MD's Testing Grounds sit in the rankings?

Player hours over seven days put MD's Testing Grounds at #12,819, in the top 58% of all ranked servers.

What player count does MD's Testing Grounds carry?

Reading for MD's Testing Grounds: offline at this moment; last seen 2 days 23 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

What location is MD's Testing Grounds hosted in?

No region comes from MD's Testing Grounds. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 73.191.106.243:28015.

What Rust version is MD's Testing Grounds on?

Rust network protocol 2635 and build 168909 on Windows is the build MD's Testing Grounds runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is MD's Testing Grounds, and is it online now?

Check: connection. MD's Testing Grounds is offline at this moment. Last contact was 2 days 23 hours ago. Reading: 4% uptime over the last 3 full days. It was up 3 of 72 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on MD's Testing Grounds?

Check: gather rate. The name MD's Testing Grounds does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto MD's Testing Grounds?

To join: start Rust, press F1 and type client.connect 73.191.106.243:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.