RUST METRICSFlight deck · live data
Data live Servers11,888 Players103,775 Populated3,956 Fresh wipes 3 h413 Scan5 min
‹ All servers73.164.1.196:28315
Offline Full Queue Fresh wipe Wipe due No query

IRONHAVEN QA - staging (not public)

Offline 73.164.1.196:28315 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,327top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:21 UTC7d ago 0 – running 0
Tue 6 Oct, 07:23 UTC23d ago 0 – 16.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on IRONHAVEN QA - staging (not public)?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does IRONHAVEN QA - staging (not public) follow?

Its rhythm cannot be told from the wipes of IRONHAVEN QA - staging (not public) on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 7 days 1 hours ago the current world was made.

Tags

Which tags does IRONHAVEN QA - staging (not public) carry, and what do they mean?

Tags published by IRONHAVEN QA - staging (not public), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show IRONHAVEN QA - staging (not public)?

On Rust Metrics, IRONHAVEN QA - staging (not public) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does IRONHAVEN QA - staging (not public) sit in the rankings?

Ranking for IRONHAVEN QA - staging (not public): #15,327 on seven-day player hours, top 69% of all ranked servers.

What is the population on IRONHAVEN QA - staging (not public)?

Status for IRONHAVEN QA - staging (not public): offline. Last seen 7 days ago. A seven-day average of 0 players is the reading.

Server details

Which location does IRONHAVEN QA - staging (not public) run from?

Reading: location. IRONHAVEN QA - staging (not public) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.164.1.196:28315.

What Rust version is IRONHAVEN QA - staging (not public) on?

Rust network protocol 2634 and build 167584 on Linux is the build IRONHAVEN QA - staging (not public) runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is IRONHAVEN QA - staging (not public), and is it online now?

IRONHAVEN QA - staging (not public) reports offline. The last reading came 7 days ago. Reading: 11% uptime over the last 7 full days. It was up 18 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Map and rules

What rules does IRONHAVEN QA - staging (not public) enforce, and what are its settings?

Reading the name gives no gather rate for IRONHAVEN QA - staging (not public). 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is IRONHAVEN QA - staging (not public) on?

Check: map. Procedural, generated by the game, on IRONHAVEN QA - staging (not public).

Connection

How do you connect to IRONHAVEN QA - staging (not public)?

To join: start Rust, press F1 and type client.connect 73.164.1.196:28315. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.