RUST METRICSFlight deck · live data
Data live Servers11,614 Players43,674 Populated2,969 Fresh wipes 3 h135 Scan5 min
‹ All servers73.148.39.190:28215
Offline Full Queue Fresh wipe Wipe due No query

LOCAL LOOT TEST (private)

Offline 73.148.39.190:28215 checked 5d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,273top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does LOCAL LOOT TEST (private) wipe, and when?

The rhythm of LOCAL LOOT TEST (private)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 12 hours ago.

Tag meanings

Which tags does LOCAL LOOT TEST (private) carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LOCAL LOOT TEST (private). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does LOCAL LOOT TEST (private) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LOCAL LOOT TEST (private): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does LOCAL LOOT TEST (private) hold among Rust servers?

Player hours over seven days put LOCAL LOOT TEST (private) at #15,273, in the top 69% of all ranked servers.

What player count does LOCAL LOOT TEST (private) carry?

Reading for LOCAL LOOT TEST (private): offline at this moment; last seen 5 days 11 hours ago. Seven-day reading: 0 players on average.

Operator and location

Where does LOCAL LOOT TEST (private) sit?

No region tag on LOCAL LOOT TEST (private). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.148.39.190:28215.

What Rust version is LOCAL LOOT TEST (private) on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by LOCAL LOOT TEST (private). To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on LOCAL LOOT TEST (private), and is it online?

Check: connection. LOCAL LOOT TEST (private) is offline at this moment. Last contact was 5 days 11 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Settings and map

How is LOCAL LOOT TEST (private) configured, and what rules are in force?

Check: gather rate. The name LOCAL LOOT TEST (private) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on LOCAL LOOT TEST (private)?

Check: map. Procedural, generated by the game, on LOCAL LOOT TEST (private).

How to join

What do you do to join LOCAL LOOT TEST (private)?

Press F1 in Rust and enter client.connect 73.148.39.190:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.