LOCAL LOOT TEST (private)
Offline 73.148.39.190:28215 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/500
- 135/100
- 69/225
- 20/700
- 60/700
- 52/200
Quick answers
from the figures on this pageReset cycle
How often does LOCAL LOOT TEST (private) wipe, and when?
The rhythm of LOCAL LOOT TEST (private)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 12 hours ago.
Tag meanings
Which tags does LOCAL LOOT TEST (private) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from LOCAL LOOT TEST (private). Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LOCAL LOOT TEST (private) appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LOCAL LOOT TEST (private): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does LOCAL LOOT TEST (private) hold among Rust servers?
Player hours over seven days put LOCAL LOOT TEST (private) at #15,273, in the top 69% of all ranked servers.
What player count does LOCAL LOOT TEST (private) carry?
Reading for LOCAL LOOT TEST (private): offline at this moment; last seen 5 days 11 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does LOCAL LOOT TEST (private) sit?
No region tag on LOCAL LOOT TEST (private). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.148.39.190:28215.
What Rust version is LOCAL LOOT TEST (private) on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by LOCAL LOOT TEST (private). To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on LOCAL LOOT TEST (private), and is it online?
Check: connection. LOCAL LOOT TEST (private) is offline at this moment. Last contact was 5 days 11 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
How is LOCAL LOOT TEST (private) configured, and what rules are in force?
Check: gather rate. The name LOCAL LOOT TEST (private) does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LOCAL LOOT TEST (private)?
Check: map. Procedural, generated by the game, on LOCAL LOOT TEST (private).
How to join
What do you do to join LOCAL LOOT TEST (private)?
Press F1 in Rust and enter client.connect 73.148.39.190:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.