Salmon Dev (local)
Offline 73.129.1.69:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 74/500
- 128/100
- 112/225
- 40/700
- 4/200
- 12/1000
Quick answers
from the figures on this pageWipe timing
How often does Salmon Dev (local) wipe, and when?
To tell the rhythm of Salmon Dev (local), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 2 hours ago.
Lists and filters
Which tags does Salmon Dev (local) carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Salmon Dev (local). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Salmon Dev (local)?
Rust Metrics lists featuring Salmon Dev (local): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Salmon Dev (local) sit in the rankings?
Ranking for Salmon Dev (local): #15,420 on seven-day player hours, top – of all ranked servers.
How full does Salmon Dev (local) get?
Salmon Dev (local) is not responding; status offline, last seen 41 days 4 hours ago.
Server
Which location does Salmon Dev (local) run from?
No region tag on Salmon Dev (local). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.129.1.69:28015.
What Rust version is Salmon Dev (local) on?
Reading: Salmon Dev (local), Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Salmon Dev (local), and is it online?
Salmon Dev (local) reports offline. The last reading came 41 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What rules does Salmon Dev (local) enforce, and what are its settings?
Reading the name gives no gather rate for Salmon Dev (local). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Salmon Dev (local) on?
Procedural map on Salmon Dev (local), made by the game's generator.
Join
What do you do to join Salmon Dev (local)?
To join: start Rust, press F1 and type client.connect 73.129.1.69:28015. Or press Launch Rust here and Steam opens the game and connects you.