RUST METRICSFlight deck · live data
Data live Servers11,699 Players40,133 Populated2,984 Fresh wipes 3 h93 Scan5 min
‹ All servers73.0.98.12:28015
Online Full Queue Fresh wipe Wipe due No query

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 10m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 111 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 121,422 ×1000

Entities

48 h range 118,732–121,691 · memory 5,656 MB
1239 ET SINCE RESTART 7D 08H

Uptime

7 days 8 hours since its last restart, at the last reading
7-day average0peak 1
Rank#12,381top 56%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory5,656MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC8d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Lost Lives | Development Server?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does Lost Lives | Development Server follow?

The rhythm of Lost Lives | Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.

Tags

How should you read the tags on Lost Lives | Development Server?

These are the tags Lost Lives | Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Lost Lives | Development Server?

These Rust Metrics lists carry Lost Lives | Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Lost Lives | Development Server sit in the rankings?

Player hours over seven days put Lost Lives | Development Server at #12,381, in the top 56% of all ranked servers.

What player count does Lost Lives | Development Server carry?

Current headcount on Lost Lives | Development Server: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

What location is Lost Lives | Development Server hosted in?

Reading: location. Lost Lives | Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 73.0.98.12:28015.

What Rust version is Lost Lives | Development Server on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Lost Lives | Development Server. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Lost Lives | Development Server within range?

Reading: 119 server fps on average across the last 48 hours. It never dropped below 65. Peak entity count: 121,691. Buildings, deployables and all else included. Reading: 6,103 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Lost Lives | Development Server, and is it online now?

Check: connection. Lost Lives | Development Server is online at this moment. By its reported uptime, the last restart was roughly 7 days 8 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 20 October 2026.

Rules and settings

What rules does Lost Lives | Development Server enforce, and what are its settings?

No gather rate appears in the name: Lost Lives | Development Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Lost Lives | Development Server?

Size 4,500 and seed 12345: the game generates the procedural map on Lost Lives | Development Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join Lost Lives | Development Server?

To join: start Rust, press F1 and type client.connect 73.0.98.12:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.