Imperium Plugin Development
Online 72.60.151.232:28015 checked 13m ago
Server instruments
last reading Wed 14:00 UTCPlayers now
50% full 7-day avg7-day peakServer fps
48 h low 19 · below 20 is lag, below 10 is badEntities
48 h range 44,172–46,709 · memory 2,745 MBUptime
3 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 2hFW
- WPT 2Sat 14 Nov, 18:03 UTC17d 1h
- WPT 3Thu 3 Dec, 19:00 UTC36d 2hFW
- WPT 4Sat 5 Dec, 18:03 UTC38d 1h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:03 UTC3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 201/500
- 131/100
- 174/225
- 117/700
- 20/200
- 44/1000
Quick answers
from the figures on this pageWipe timing
What happens on Imperium Plugin Development when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 8 it fell below half when it didn't.
What wipe timing does Imperium Plugin Development follow?
Wipes on Imperium Plugin Development come every 3 weeks on Saturday at 18:03 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 3 days 22 hours ago.
Tag meanings
How should you read the tags on Imperium Plugin Development?
These are the tags Imperium Plugin Development publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts128 (Group limit): Team cap: 128; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Imperium Plugin Development?
Rust Metrics lists featuring Imperium Plugin Development: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Imperium Plugin Development hold among Rust servers?
Player hours over seven days put Imperium Plugin Development at #5,366, in the top 24% of all ranked servers.
How full does Imperium Plugin Development get?
1 of 2 slots are filled on Imperium Plugin Development right now. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 23:00 UTC, 1 players on average.
Server
What location is Imperium Plugin Development hosted in?
No region tag on Imperium Plugin Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 72.60.151.232:28015.
What Rust version is Imperium Plugin Development on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Imperium Plugin Development. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Imperium Plugin Development within range?
Reading: 79 server fps on average across the last 48 hours. It never dropped below 19. Check: entities. The peak was 46,709, counting buildings, deployables and the rest of the world. Reading: 3,463 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on Imperium Plugin Development, and is it online?
Reading: online. Imperium Plugin Development answers right now. Reading: uptime. About 3 days 13 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What settings and rules apply on Imperium Plugin Development?
No gather rate appears in the name: Imperium Plugin Development. The cap on groups is 128 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Imperium Plugin Development?
From seed 543543, the game generates the procedural map on Imperium Plugin Development. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Imperium Plugin Development?
Press F1 in Rust and enter client.connect 72.60.151.232:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.