RandomRaids local test
Offline 72.57.78.230:28115 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 151/500
- 135/100
- 184/225
- 90/700
- 5/200
- 38/1000
Quick answers
from the figures on this pageWipe schedule
When does RandomRaids local test wipe?
Its rhythm cannot be told from the wipes of RandomRaids local test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 1 hours ago.
Tags
How should you read the tags on RandomRaids local test?
These are the tags RandomRaids local test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RandomRaids local test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RandomRaids local test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RandomRaids local test sit in the rankings?
Player hours over seven days put RandomRaids local test at #15,396, in the top 69% of all ranked servers.
What player count does RandomRaids local test carry?
RandomRaids local test is not responding; status offline, last seen 2 days 21 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does RandomRaids local test sit?
No region tag on RandomRaids local test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.57.78.230:28115.
What Rust version is RandomRaids local test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RandomRaids local test. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RandomRaids local test, and is it online?
Check: connection. RandomRaids local test is offline at this moment. Last contact was 2 days 21 hours ago. Uptime for the last 7 full days: 8 of 168 hours, or 5%. Check: first contact. Rust Metrics logged it on 20 October 2026.
Rules and settings
What rules does RandomRaids local test enforce, and what are its settings?
Reading the name gives no gather rate for RandomRaids local test. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RandomRaids local test?
Procedural map on RandomRaids local test, made by the game's generator.
Connection
What do you do to join RandomRaids local test?
Check: join. Open Rust, press F1, then enter client.connect 72.57.78.230:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.