Content
Offline 72.56.229.37:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 38/500
- 124/100
- 45/225
- 22/700
- 7/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
When does Content wipe?
Its rhythm cannot be told from the wipes of Content on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 8 hours ago.
Lists and filters
How should you read the tags on Content?
These are the tags Content publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Content appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Content: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Content hold among Rust servers?
Ranking for Content: #14,985 on seven-day player hours, top 64% of all ranked servers.
How full does Content get?
Status for Content: offline. Last seen 26 days 8 hours ago.
Server details
Where does Content sit?
No region comes from Content. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 72.56.229.37:28015.
What Rust version is Content on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Content. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Content, and is it online now?
Reading: offline. Content last answered 26 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 1 October 2026.
Map and rules
What rules does Content enforce, and what are its settings?
Check: gather rate. The name Content does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Content?
Check: map. Procedural, generated by the game, on Content.
Connection
How can you get onto Content?
Press F1 in Rust and enter client.connect 72.56.229.37:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.