Content
Offline 72.56.229.24:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 131/100
- 179/225
- 134/700
- 14/200
- 53/1000
Quick answers
from the figures on this pageReset cycle
How often does Content wipe, and when?
Its rhythm cannot be told from the wipes of Content on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 18 hours ago.
Tags
How should you read the tags on Content?
Tags published by Content, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Content appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Content: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Content hold among Rust servers?
Ranking for Content: #13,885 on seven-day player hours, top 60% of all ranked servers.
What player count does Content carry?
Content is not responding; status offline, last seen 26 days 13 hours ago.
Server
Which location does Content run from?
No region tag on Content. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 72.56.229.24:28015.
What Rust version is Content on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Content. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Content, and is it online?
Content reports offline. The last reading came 26 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Rules and settings
What settings and rules apply on Content?
Check: gather rate. The name Content does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Content on?
The game generates a procedural map for Content.
Connection
How can you get onto Content?
Press F1 in Rust and enter client.connect 72.56.229.24:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.