PRIVATE
Online NA 72.34.60.40:29015 checked 11m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 35,656–38,907 · memory 4,923 MBUptime
4 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 23:17 UTC, in 6d 17h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Tue 3 Nov, 23:17 UTC6d 17h
- WPT 2Thu 5 Nov, 19:00 UTC8d 13hFW
- WPT 3Tue 10 Nov, 23:17 UTC13d 17h
- WPT 4Tue 17 Nov, 23:17 UTC20d 17h
- WPT 5Tue 24 Nov, 23:17 UTC27d 17h
- WPT 6Tue 1 Dec, 23:17 UTC34d 17h
- WPT 7Thu 3 Dec, 19:00 UTC36d 13hFW
- WPT 8Tue 8 Dec, 23:17 UTC41d 17h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:17 UTC21d ago | 1 | – | running | 0 |
| Fri 2 Oct, 08:52 UTC25d ago | 0 | – | 4.6 days | 0 |
| Thu 24 Sep, 05:25 UTC34d ago | 1 | halved by day 4 | 8.1 days | 0 |
| Wed 23 Sep, 03:09 UTC35d ago | 1 | – | 1.1 days | 0 |
| Tue 22 Sep, 09:14 UTC35d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/100
- 5/150
- 34/250
- 40/250
- 451/525
- 12/100
Quick answers
from the figures on this pageWipe timing
What happens on PRIVATE when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 4 it fell below half when it didn't.
How often does PRIVATE wipe, and when?
The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm its schedule. On Tuesday 3 November at 23:17 UTC its next wipe is due. The world in play was created 21 days 6 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on PRIVATE?
These are the tags PRIVATE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PRIVATE appear in Rust Metrics lists and filters?
On Rust Metrics, PRIVATE sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Occupancy
What position does PRIVATE hold among Rust servers?
Top 69% of all ranked servers: PRIVATE takes #15,419 on seven-day player hours and #1,540 in North America.
How full does PRIVATE get?
0 of 10 slots are filled on PRIVATE right now. Check: player average. 0 over the last seven days.
Server
Where does PRIVATE sit?
PRIVATE gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 72.34.60.40:29015.
What Rust version is PRIVATE on?
Reading: PRIVATE, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does PRIVATE perform?
Reading: 80 server fps on average across the last 48 hours. It never dropped below 49. Peak entity count: 38,907. Buildings, deployables and all else included. Memory peak: 4,923 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PRIVATE, and is it online now?
Reading: online. PRIVATE answers right now. Reading: uptime. About 4 days 6 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on PRIVATE?
Reading the name gives no gather rate for PRIVATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is PRIVATE on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on PRIVATE. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to PRIVATE?
Check: join. Open Rust, press F1, then enter client.connect 72.34.60.40:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.