RUST METRICSFlight deck · live data
Data live Servers11,598 Players34,072 Populated2,891 Fresh wipes 3 h67 Scan5 min
‹ All servers72.34.60.40:29015
Online Full Queue Fresh wipe Wipe due No query

PRIVATE

Online NA 72.34.60.40:29015 checked 11m ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Wed 04:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 53 SERVER FPS

Server fps

48 h low 49 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 38,193 ×1000

Entities

48 h range 35,656–38,907 · memory 4,923 MB
1239 ET SINCE RESTART 4D 06H

Uptime

4 days 6 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,419top 69% · #1540 in NA
Last wipe21d agoweekly schedule
Next wipe6d 17hTue 3 Nov, 23:17 UTC
Memory4,923MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 23:17 UTC, in 6d 17h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Tue 3 Nov, 23:17 UTC6d 17h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 13hFW
  3. WPT 3Tue 10 Nov, 23:17 UTC13d 17h
  4. WPT 4Tue 17 Nov, 23:17 UTC20d 17h
  5. WPT 5Tue 24 Nov, 23:17 UTC27d 17h
  6. WPT 6Tue 1 Dec, 23:17 UTC34d 17h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 13hFW
  8. WPT 8Tue 8 Dec, 23:17 UTC41d 17h

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC21d ago 1 – running 0
Fri 2 Oct, 08:52 UTC25d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC34d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC35d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC35d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on PRIVATE when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 4 it fell below half when it didn't.

How often does PRIVATE wipe, and when?

The prediction follows its tag, because too few of PRIVATE's wipes are on record to confirm its schedule. On Tuesday 3 November at 23:17 UTC its next wipe is due. The world in play was created 21 days 6 hours ago. A weekly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on PRIVATE?

These are the tags PRIVATE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does PRIVATE appear in Rust Metrics lists and filters?

On Rust Metrics, PRIVATE sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Occupancy

What position does PRIVATE hold among Rust servers?

Top 69% of all ranked servers: PRIVATE takes #15,419 on seven-day player hours and #1,540 in North America.

How full does PRIVATE get?

0 of 10 slots are filled on PRIVATE right now. Check: player average. 0 over the last seven days.

Server

Where does PRIVATE sit?

PRIVATE gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 72.34.60.40:29015.

What Rust version is PRIVATE on?

Reading: PRIVATE, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does PRIVATE perform?

Reading: 80 server fps on average across the last 48 hours. It never dropped below 49. Peak entity count: 38,907. Buildings, deployables and all else included. Memory peak: 4,923 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is PRIVATE, and is it online now?

Reading: online. PRIVATE answers right now. Reading: uptime. About 4 days 6 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on PRIVATE?

Reading the name gives no gather rate for PRIVATE. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is PRIVATE on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on PRIVATE. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to PRIVATE?

Check: join. Open Rust, press F1, then enter client.connect 72.34.60.40:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.