RustSkinLab Content Studio
Offline 72.251.221.49:28025 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 129/100
- 54/225
- 17/700
- 2/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustSkinLab Content Studio follow?
Its rhythm cannot be told from the wipes of RustSkinLab Content Studio on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 6 hours ago the current world was made.
Tags
How should you read the tags on RustSkinLab Content Studio?
These are the tags RustSkinLab Content Studio publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustSkinLab Content Studio: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does RustSkinLab Content Studio sit in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #13,849, in the top 61% of all ranked servers.
How full does RustSkinLab Content Studio get?
Reading for RustSkinLab Content Studio: offline at this moment; last seen 24 days 16 hours ago.
Operator and location
Where does RustSkinLab Content Studio sit?
Reading: location. RustSkinLab Content Studio gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.251.221.49:28025.
What Rust version is RustSkinLab Content Studio on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by RustSkinLab Content Studio. Matching protocol is required to join. Let Steam update your game.
Is RustSkinLab Content Studio up, and how often does it stay up?
Check: connection. RustSkinLab Content Studio is offline at this moment. Last contact was 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
How is RustSkinLab Content Studio configured, and what rules are in force?
Check: gather rate. The name RustSkinLab Content Studio does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustSkinLab Content Studio on?
The game generates a procedural map for RustSkinLab Content Studio.
Join
How do you connect to RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 72.251.221.49:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.