RUST METRICSFlight deck · live data
Data live Servers11,739 Players51,557 Populated3,316 Fresh wipes 3 h122 Scan5 min
‹ All servers72.251.219.92:28035
Offline Full Queue Fresh wipe Wipe due No query

Starlight Local Calibration

Offline 72.251.219.92:28035 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Starlight Local Calibration follow?

The rhythm of Starlight Local Calibration's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 2 hours ago.

Tags

How should you read the tags on Starlight Local Calibration?

Tags published by Starlight Local Calibration, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Starlight Local Calibration appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Starlight Local Calibration: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Starlight Local Calibration sit in the rankings?

Player hours over seven days put Starlight Local Calibration at #15,344, in the top 69% of all ranked servers.

What is the population on Starlight Local Calibration?

Reading for Starlight Local Calibration: offline at this moment; last seen 6 days 16 hours ago. Check: player average. 0 over the last seven days.

Server details

What location is Starlight Local Calibration hosted in?

No region tag on Starlight Local Calibration. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 72.251.219.92:28035.

What Rust version is Starlight Local Calibration on?

Version check: Rust network protocol 2634 and build 167584 on Windows, run by Starlight Local Calibration. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Starlight Local Calibration, and is it online?

Reading: offline. Starlight Local Calibration last answered 6 days 16 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Starlight Local Calibration enforce, and what are its settings?

No gather rate appears in the name: Starlight Local Calibration. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Join

What do you do to join Starlight Local Calibration?

Check: join. Open Rust, press F1, then enter client.connect 72.251.219.92:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build The server runs game build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.