Lokes Folks
Online 72.241.39.13:28015 checked 9m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 110 · below 20 is lag, below 10 is badEntities
48 h range 78,419–80,681 · memory 2,198 MBUptime
1 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 129/100
- 188/225
- 66/700
- 11/200
- 21/1000
Quick answers
from the figures on this pageWipe schedule
When does Lokes Folks wipe?
Its rhythm cannot be told from the wipes of Lokes Folks on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 17 hours ago.
Tags
How should you read the tags on Lokes Folks?
Tags published by Lokes Folks, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Lokes Folks appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Lokes Folks: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Lokes Folks sit in the rankings?
Ranking for Lokes Folks: #4,764 on seven-day player hours, top 21% of all ranked servers.
How full does Lokes Folks get?
0 of 8 slots are filled on Lokes Folks right now. Check: players over seven days. Average 1, peak 3. Average at the busiest hour was 3 players, at 02:00 UTC over the last 48 hours.
Server details
Where does Lokes Folks sit?
No region comes from Lokes Folks. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 72.241.39.13:28015.
What Rust version is Lokes Folks on?
Reading: Lokes Folks, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Lokes Folks?
Check: fps. Average 141 server fps over the last 48 hours, low of 110. Within range. Check: entities. The peak was 80,681, counting buildings, deployables and the rest of the world. Reading: 2,746 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Lokes Folks, and is it online now?
Check: connection. Lokes Folks is online at this moment. Reading: uptime. About 34 hours ago it restarted, on its own count. Reading: 54% uptime over the last 7 full days. It was up 91 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Settings and map
How is Lokes Folks configured, and what rules are in force?
No gather rate appears in the name: Lokes Folks. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Lokes Folks on?
Check: map. Procedural, size 3,750, seed 1366553458, generated by the game on Lokes Folks. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Lokes Folks?
To join: start Rust, press F1 and type client.connect 72.241.39.13:28015. Or press Launch Rust here and Steam opens the game and connects you.