FunPvE Test
Offline 72.231.198.107:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 07:04 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 04:20 UTC26d ago | 1 | – | 1.1 days | 1 |
| Fri 2 Oct, 17:48 UTC26d ago | 1 | – | 0.4 days | 1 |
| Wed 30 Sep, 19:08 UTC28d ago | 1 | – | 1.9 days | 1 |
| Tue 29 Sep, 06:14 UTC30d ago | 1 | – | 1.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 129/500
- 127/100
- 187/225
- 75/700
- 9/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on FunPvE Test?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
When does FunPvE Test wipe?
No next wipe can be predicted for FunPvE Test, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 3 hours ago.
Tags
How should you read the tags on FunPvE Test?
These are the tags FunPvE Test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show FunPvE Test?
These Rust Metrics lists carry FunPvE Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does FunPvE Test hold among Rust servers?
Ranking for FunPvE Test: #15,960 on seven-day player hours, top 71% of all ranked servers.
What is the population on FunPvE Test?
FunPvE Test is not responding; status offline, last seen 22 days 2 hours ago.
Operator and location
Which location does FunPvE Test run from?
No region comes from FunPvE Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 72.231.198.107:28015.
What Rust version is FunPvE Test on?
Reading: FunPvE Test, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is FunPvE Test up, and how often does it stay up?
FunPvE Test reports offline. The last reading came 22 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on FunPvE Test?
Check: gather rate. The name FunPvE Test does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is FunPvE Test on?
Size 4,500 and seed 1586544950: the game generates the procedural map on FunPvE Test from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto FunPvE Test?
Press F1 in Rust and enter client.connect 72.231.198.107:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.