Codezalot Rust
Online 72.218.192.227:28015 checked 11m ago
Server instruments
last reading Wed 06:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 103 · below 20 is lag, below 10 is badEntities
48 h range 66,629–69,084 · memory 3,200 MBUptime
10 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 137/225
- 60/700
- 4/200
- 33/1000
Quick answers
from the figures on this pageReset cycle
When does Codezalot Rust wipe?
Its rhythm cannot be told from the wipes of Codezalot Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 4 hours ago.
Lists and filters
How should you read the tags on Codezalot Rust?
These are the tags Codezalot Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Codezalot Rust appear in Rust Metrics lists and filters?
On Rust Metrics, Codezalot Rust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Codezalot Rust sit in the rankings?
Player hours over seven days put Codezalot Rust at #15,400, in the top 69% of all ranked servers.
What player count does Codezalot Rust carry?
Current headcount on Codezalot Rust: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server
What location is Codezalot Rust hosted in?
Reading: location. Codezalot Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.218.192.227:28015.
What Rust version is Codezalot Rust on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Codezalot Rust. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Codezalot Rust within range?
Reading: 124 server fps on average across the last 48 hours. It never dropped below 103. Peak entity count: 69,084. Buildings, deployables and all else included. Check: memory. Peak use was 3,268 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is Codezalot Rust up, and how often does it stay up?
Check: connection. Codezalot Rust is online at this moment. Reading: uptime. About 10 days 2 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Map and rules
How is Codezalot Rust configured, and what rules are in force?
No gather rate appears in the name: Codezalot Rust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Codezalot Rust on?
Size 3,500 and seed 1887230747: the game generates the procedural map on Codezalot Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to Codezalot Rust?
Press F1 in Rust and enter client.connect 72.218.192.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.