RUST METRICSFlight deck · live data
Data live Servers11,633 Players42,563 Populated3,050 Fresh wipes 3 h98 Scan5 min
‹ All servers72.218.192.227:28015
Online Full Queue Fresh wipe Wipe due No query

Codezalot Rust

Online 72.218.192.227:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 106 SERVER FPS

Server fps

48 h low 103 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 69,040 ×1000

Entities

48 h range 66,629–69,084 · memory 3,200 MB
1239 ET SINCE RESTART 10D 02H

Uptime

10 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,400top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory3,200MBat the last reading
REC 1

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Codezalot Rust wipe?

Its rhythm cannot be told from the wipes of Codezalot Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 4 hours ago.

Lists and filters

How should you read the tags on Codezalot Rust?

These are the tags Codezalot Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Codezalot Rust appear in Rust Metrics lists and filters?

On Rust Metrics, Codezalot Rust sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Codezalot Rust sit in the rankings?

Player hours over seven days put Codezalot Rust at #15,400, in the top 69% of all ranked servers.

What player count does Codezalot Rust carry?

Current headcount on Codezalot Rust: 0 players, 50 slots available. A seven-day average of 0 players is the reading.

Server

What location is Codezalot Rust hosted in?

Reading: location. Codezalot Rust gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.218.192.227:28015.

What Rust version is Codezalot Rust on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Codezalot Rust. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Codezalot Rust within range?

Reading: 124 server fps on average across the last 48 hours. It never dropped below 103. Peak entity count: 69,084. Buildings, deployables and all else included. Check: memory. Peak use was 3,268 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Codezalot Rust up, and how often does it stay up?

Check: connection. Codezalot Rust is online at this moment. Reading: uptime. About 10 days 2 hours ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.

Map and rules

How is Codezalot Rust configured, and what rules are in force?

No gather rate appears in the name: Codezalot Rust. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Codezalot Rust on?

Size 3,500 and seed 1887230747: the game generates the procedural map on Codezalot Rust from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to Codezalot Rust?

Press F1 in Rust and enter client.connect 72.218.192.227:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.