RustScape test · FO_100man_0_1_26
Offline 72.208.167.61:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
12% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:05 UTC6d ago | 1 | – | running | 0 |
| Wed 21 Oct, 02:48 UTC6d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 92/500
- 127/100
- 106/225
- 31/200
- 91/700
- 28/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustScape test · FO_100man_0_1_26?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RustScape test · FO_100man_0_1_26 follow?
Its rhythm cannot be told from the wipes of RustScape test · FO_100man_0_1_26 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 6 days 12 hours ago.
Tags
How should you read the tags on RustScape test · FO_100man_0_1_26?
Tags published by RustScape test · FO_100man_0_1_26, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustScape test · FO_100man_0_1_26?
On Rust Metrics, RustScape test · FO_100man_0_1_26 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RustScape test · FO_100man_0_1_26 hold among Rust servers?
Player hours over seven days put RustScape test · FO_100man_0_1_26 at #13,646, in the top 62% of all ranked servers.
How full does RustScape test · FO_100man_0_1_26 get?
RustScape test · FO_100man_0_1_26 is not responding; status offline, last seen 6 days 11 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is RustScape test · FO_100man_0_1_26 hosted in?
No region tag on RustScape test · FO_100man_0_1_26. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.208.167.61:28015.
What Rust version is RustScape test · FO_100man_0_1_26 on?
Reading: RustScape test · FO_100man_0_1_26, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustScape test · FO_100man_0_1_26, and is it online?
Check: connection. RustScape test · FO_100man_0_1_26 is offline at this moment. Last contact was 6 days 11 hours ago. Uptime for the last 6 full days: 2 of 144 hours, or 1%. Check: first contact. Rust Metrics logged it on 20 October 2026.
Map and rules
What rules does RustScape test · FO_100man_0_1_26 enforce, and what are its settings?
Check: gather rate. The name RustScape test · FO_100man_0_1_26 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to RustScape test · FO_100man_0_1_26?
Check: join. Open Rust, press F1, then enter client.connect 72.208.167.61:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.