RUST METRICSFlight deck · live data
Data live Servers11,758 Players58,600 Populated3,466 Fresh wipes 3 h133 Scan5 min
‹ All servers72.178.40.244:29125
Offline Full Queue Fresh wipe Wipe due No query

KABOOM ISOLATED BASE DESIGN LAB

Offline 72.178.40.244:29125 checked 5h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123402:0010:0011:0013:0014:0016:00Wiped Wed 28 Oct, 02:49 UTCWIPEWiped Wed 28 Oct, 10:41 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 10:41 UTC12h ago – – running 0
Wed 28 Oct, 02:49 UTC20h ago – – – 0
Sun 25 Oct, 13:43 UTC3d ago 0 – 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on KABOOM ISOLATED BASE DESIGN LAB when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

What wipe timing does KABOOM ISOLATED BASE DESIGN LAB follow?

No next wipe can be predicted for KABOOM ISOLATED BASE DESIGN LAB, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 7 hours ago.

Tags

Which tags does KABOOM ISOLATED BASE DESIGN LAB carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from KABOOM ISOLATED BASE DESIGN LAB. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does KABOOM ISOLATED BASE DESIGN LAB appear in Rust Metrics lists and filters?

Rust Metrics lists featuring KABOOM ISOLATED BASE DESIGN LAB: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does KABOOM ISOLATED BASE DESIGN LAB sit in the rankings?

Player hours over seven days put KABOOM ISOLATED BASE DESIGN LAB at #15,339, in the top 69% of all ranked servers.

What player count does KABOOM ISOLATED BASE DESIGN LAB carry?

KABOOM ISOLATED BASE DESIGN LAB is not responding; status offline, last seen 5 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is KABOOM ISOLATED BASE DESIGN LAB hosted in?

No region comes from KABOOM ISOLATED BASE DESIGN LAB. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 72.178.40.244:29125.

What Rust version is KABOOM ISOLATED BASE DESIGN LAB on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by KABOOM ISOLATED BASE DESIGN LAB. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is KABOOM ISOLATED BASE DESIGN LAB, and is it online now?

KABOOM ISOLATED BASE DESIGN LAB reports offline. The last reading came 5 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. The first sighting on Rust Metrics was 25 October 2026.

Rules and settings

What settings and rules apply on KABOOM ISOLATED BASE DESIGN LAB?

Reading the name gives no gather rate for KABOOM ISOLATED BASE DESIGN LAB. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is off. That is Valve's anti-cheat.

Which map is live on KABOOM ISOLATED BASE DESIGN LAB?

The game generates a procedural map for KABOOM ISOLATED BASE DESIGN LAB.

Connection

What do you do to join KABOOM ISOLATED BASE DESIGN LAB?

Press F1 in Rust and enter client.connect 72.178.40.244:29125. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.