Exoscape Local Dev
Offline 71.58.121.157:28016 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 20:50 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 120/100
- 164/225
- 75/700
- 1/200
- 36/1000
Quick answers
from the figures on this pageWipe schedule
What happens on Exoscape Local Dev when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 3 hours in.
When does Exoscape Local Dev wipe?
To tell the rhythm of Exoscape Local Dev, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 17 days 11 hours ago the current world was made.
Lists and filters
How should you read the tags on Exoscape Local Dev?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Exoscape Local Dev. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Exoscape Local Dev appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Exoscape Local Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Exoscape Local Dev hold among Rust servers?
Ranking for Exoscape Local Dev: #15,719 on seven-day player hours, top 71% of all ranked servers.
What player count does Exoscape Local Dev carry?
Reading for Exoscape Local Dev: offline at this moment; last seen 16 days 13 hours ago.
Operator and location
Which location does Exoscape Local Dev run from?
No region comes from Exoscape Local Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 71.58.121.157:28016.
What Rust version is Exoscape Local Dev on?
Reading: Exoscape Local Dev, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is Exoscape Local Dev up, and how often does it stay up?
Exoscape Local Dev reports offline. The last reading came 16 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
What settings and rules apply on Exoscape Local Dev?
No gather rate appears in the name: Exoscape Local Dev. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Exoscape Local Dev?
Procedural map on Exoscape Local Dev, made by the game's generator.
Connection
How can you get onto Exoscape Local Dev?
To join: start Rust, press F1 and type client.connect 71.58.121.157:28016. Or press Launch Rust here and Steam opens the game and connects you.