RUST METRICSFlight deck · live data
Data live Servers11,769 Players61,343 Populated3,535 Fresh wipes 3 h127 Scan5 min
‹ All servers71.233.169.166:28015
Offline Full Queue Fresh wipe Wipe due No query

Name of Server as Shown on the Client Server List

Offline 71.233.169.166:28015 checked 26d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,828top 60%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Name of Server as Shown on the Client Server List follow?

Its rhythm cannot be told from the wipes of Name of Server as Shown on the Client Server List on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 23 hours ago.

Tag meanings

Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?

Tags published by Name of Server as Shown on the Client Server List, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?

On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does Name of Server as Shown on the Client Server List hold among Rust servers?

Player hours over seven days put Name of Server as Shown on the Client Server List at #13,828, in the top 60% of all ranked servers.

What is the population on Name of Server as Shown on the Client Server List?

Status for Name of Server as Shown on the Client Server List: offline. Last seen 26 days 20 hours ago.

Server

What location is Name of Server as Shown on the Client Server List hosted in?

No region tag on Name of Server as Shown on the Client Server List. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 71.233.169.166:28015.

What Rust version is Name of Server as Shown on the Client Server List on?

Rust network protocol 2634 and build 166494 on Windows is the build Name of Server as Shown on the Client Server List runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Name of Server as Shown on the Client Server List up, and how often does it stay up?

Reading: offline. Name of Server as Shown on the Client Server List last answered 26 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?

Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is Name of Server as Shown on the Client Server List on?

Procedural map on Name of Server as Shown on the Client Server List, made by the game's generator.

Connection

What do you do to join Name of Server as Shown on the Client Server List?

Press F1 in Rust and enter client.connect 71.233.169.166:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Game build reading: 166494.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.