RUST METRICSFlight deck · live data
Data live Servers11,594 Players33,825 Populated2,852 Fresh wipes 3 h65 Scan5 min
‹ All servers71.225.85.79:28015
Offline Full Queue Fresh wipe Wipe due No query

My Custom Rust Server

Offline 71.225.85.79:28015 checked 22d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,952top 71%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 18:33 UTC23d ago 2 – running 1
Sun 4 Oct, 03:23 UTC24d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on My Custom Rust Server?

An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does My Custom Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of My Custom Rust Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 23 days 11 hours ago.

Tags

Which tags does My Custom Rust Server carry, and what do they mean?

These are the tags My Custom Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Custom Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Custom Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does My Custom Rust Server hold among Rust servers?

Player hours over seven days put My Custom Rust Server at #15,952, in the top 71% of all ranked servers.

How full does My Custom Rust Server get?

Status for My Custom Rust Server: offline. Last seen 22 days ago.

Operator and location

Where does My Custom Rust Server sit?

Reading: location. My Custom Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 71.225.85.79:28015.

What Rust version is My Custom Rust Server on?

Rust network protocol 2634 and build 166652 on Windows is the build My Custom Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is My Custom Rust Server, and is it online now?

Reading: offline. My Custom Rust Server last answered 22 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 4 October 2026.

Map and rules

What rules does My Custom Rust Server enforce, and what are its settings?

No gather rate appears in the name: My Custom Rust Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is My Custom Rust Server on?

The game generates a procedural map for My Custom Rust Server.

Join

What do you do to join My Custom Rust Server?

Press F1 in Rust and enter client.connect 71.225.85.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.