Vanilla System Rust
Online 71.178.172.23:28015 checked 10m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 36 · below 20 is lag, below 10 is badEntities
48 h range 112,972–115,545 · memory 3,967 MBUptime
5 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 07:02 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Vanilla System Rust?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Vanilla System Rust wipe, and when?
Its rhythm cannot be told from the wipes of Vanilla System Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 10 hours ago the current world was made.
Tags
Which tags does Vanilla System Rust carry, and what do they mean?
Tags published by Vanilla System Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Vanilla System Rust?
These Rust Metrics lists carry Vanilla System Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Vanilla System Rust sit in the rankings?
Player hours over seven days put Vanilla System Rust at #15,327, in the top 69% of all ranked servers.
How full does Vanilla System Rust get?
Current headcount on Vanilla System Rust: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server
Where does Vanilla System Rust sit?
No region comes from Vanilla System Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 71.178.172.23:28015.
What Rust version is Vanilla System Rust on?
Reading: Vanilla System Rust, Rust network protocol 2635 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Vanilla System Rust?
Reading: 93 server fps on average across the last 48 hours. It never dropped below 36. Peak entity count: 115,545. Buildings, deployables and all else included. Memory peak: 4,275 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Vanilla System Rust, and is it online?
Vanilla System Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 8 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.
Map and rules
What rules does Vanilla System Rust enforce, and what are its settings?
Reading the name gives no gather rate for Vanilla System Rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Vanilla System Rust on?
Size 4,500 and seed 665943472: the game generates the procedural map on Vanilla System Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Vanilla System Rust?
Press F1 in Rust and enter client.connect 71.178.172.23:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.