RUST METRICSFlight deck · live data
Data live Servers11,887 Players99,467 Populated3,953 Fresh wipes 3 h406 Scan5 min
‹ All servers71.178.172.23:28015
Online Full Queue Fresh wipe Wipe due No query

Vanilla System Rust

Online 71.178.172.23:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 105 SERVER FPS

Server fps

48 h low 36 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 115,236 ×1000

Entities

48 h range 112,972–115,545 · memory 3,967 MB
1239 ET SINCE RESTART 5D 08H

Uptime

5 days 8 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory3,967MBat the last reading
REC 1

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:02 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Vanilla System Rust?

At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Vanilla System Rust wipe, and when?

Its rhythm cannot be told from the wipes of Vanilla System Rust on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days 10 hours ago the current world was made.

Tags

Which tags does Vanilla System Rust carry, and what do they mean?

Tags published by Vanilla System Rust, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Vanilla System Rust?

These Rust Metrics lists carry Vanilla System Rust: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Vanilla System Rust sit in the rankings?

Player hours over seven days put Vanilla System Rust at #15,327, in the top 69% of all ranked servers.

How full does Vanilla System Rust get?

Current headcount on Vanilla System Rust: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Server

Where does Vanilla System Rust sit?

No region comes from Vanilla System Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 71.178.172.23:28015.

What Rust version is Vanilla System Rust on?

Reading: Vanilla System Rust, Rust network protocol 2635 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Vanilla System Rust?

Reading: 93 server fps on average across the last 48 hours. It never dropped below 36. Peak entity count: 115,545. Buildings, deployables and all else included. Memory peak: 4,275 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Vanilla System Rust, and is it online?

Vanilla System Rust reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 8 hours ago. Reading: 95% uptime over the last 7 full days. It was up 160 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.

Map and rules

What rules does Vanilla System Rust enforce, and what are its settings?

Reading the name gives no gather rate for Vanilla System Rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Vanilla System Rust on?

Size 4,500 and seed 665943472: the game generates the procedural map on Vanilla System Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How do you connect to Vanilla System Rust?

Press F1 in Rust and enter client.connect 71.178.172.23:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.