Electrical Test Site 67
Offline 71.171.125.142:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 30/225
- 22/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
When does Electrical Test Site 67 wipe?
The rhythm of Electrical Test Site 67's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 6 hours ago the current world was made.
Tags
Which tags does Electrical Test Site 67 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from Electrical Test Site 67. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Electrical Test Site 67?
These Rust Metrics lists carry Electrical Test Site 67: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Electrical Test Site 67 sit in the rankings?
Player hours over seven days put Electrical Test Site 67 at #15,940, in the top 71% of all ranked servers.
What player count does Electrical Test Site 67 carry?
Electrical Test Site 67 is not responding; status offline, last seen 24 days 6 hours ago.
Server details
Which location does Electrical Test Site 67 run from?
No region tag on Electrical Test Site 67. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 71.171.125.142:28015.
What Rust version is Electrical Test Site 67 on?
Reading: Electrical Test Site 67, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Electrical Test Site 67, and is it online now?
Electrical Test Site 67 reports offline. The last reading came 24 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What settings and rules apply on Electrical Test Site 67?
Check: gather rate. The name Electrical Test Site 67 does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is Electrical Test Site 67 on?
Check: map. Procedural, generated by the game, on Electrical Test Site 67.
Connection
What do you do to join Electrical Test Site 67?
Press F1 in Rust and enter client.connect 71.171.125.142:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.