Electrical Test Site 67
Offline 71.171.125.142:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:06 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 43/500
- 120/100
- 80/225
- 32/700
- 84/700
- 302/310
Quick answers
from the figures on this pageWipe schedule
What happens on Electrical Test Site 67 when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Electrical Test Site 67 wipe, and when?
To tell the rhythm of Electrical Test Site 67, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 3 hours ago.
Lists and filters
How should you read the tags on Electrical Test Site 67?
These are the tags Electrical Test Site 67 publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Electrical Test Site 67?
On Rust Metrics, Electrical Test Site 67 sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Electrical Test Site 67 sit in the rankings?
Player hours over seven days put Electrical Test Site 67 at #15,940, in the top 71% of all ranked servers.
How full does Electrical Test Site 67 get?
Electrical Test Site 67 is not responding; status offline, last seen 25 days 3 hours ago.
Server
Where does Electrical Test Site 67 sit?
Reading: location. Electrical Test Site 67 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 71.171.125.142:28015.
What Rust version is Electrical Test Site 67 on?
Reading: Electrical Test Site 67, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is Electrical Test Site 67, and is it online now?
Reading: offline. Electrical Test Site 67 last answered 25 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What rules does Electrical Test Site 67 enforce, and what are its settings?
Check: gather rate. The name Electrical Test Site 67 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Electrical Test Site 67 on?
The game generates a procedural map for Electrical Test Site 67.
Connection
How do you connect to Electrical Test Site 67?
Press F1 in Rust and enter client.connect 71.171.125.142:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.