Development Server
Offline 70.55.100.139:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 19:02 UTC30d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 123/100
- 184/225
- 74/700
- 14/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Development Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Development Server wipe?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 30 days 17 hours ago the current world was made.
Tags
Which tags does Development Server carry, and what do they mean?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Development Server hold among Rust servers?
Player hours over seven days put Development Server at #14,336, in the top 60% of all ranked servers.
What is the population on Development Server?
Reading for Development Server: offline at this moment; last seen 28 days 16 hours ago.
Server
Which location does Development Server run from?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 70.55.100.139:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Development Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 28 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 21 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Development Server?
Check: gather rate. The name Development Server does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Development Server on?
The game generates a procedural map for Development Server.
Connection
What do you do to join Development Server?
Check: join. Open Rust, press F1, then enter client.connect 70.55.100.139:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.