Development Server
Offline 70.50.162.81:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:26 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 127/100
- 168/225
- 82/700
- 100/200
- 248/700
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Development Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Development Server follow?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 22 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on Development Server?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Development Server hold among Rust servers?
Ranking for Development Server: #7,596 on seven-day player hours, top 34% of all ranked servers.
What player count does Development Server carry?
Reading for Development Server: offline at this moment; last seen 2 days 16 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Which location does Development Server run from?
No region comes from Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.50.162.81:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 166652 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Development Server, and is it online?
Development Server reports offline. The last reading came 2 days 16 hours ago. Uptime for the last 7 full days: 17 of 168 hours, or 10%. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does Development Server enforce, and what are its settings?
Check: gather rate. The name Development Server does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
The game generates a procedural map for Development Server.
Connection
How do you connect to Development Server?
Check: join. Open Rust, press F1, then enter client.connect 70.50.162.81:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.