Creative / Build
Offline 70.181.237.212:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/101
- 0/25
- 144/999
- 207/999
- 54/150
- 19/100
Quick answers
from the figures on this pageWipe timing
When does Creative / Build wipe?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 19 hours ago the current world was made.
Tags
How should you read the tags on Creative / Build?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Creative / Build appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #13,637, in the top 62% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 17 days 18 hours ago.
Server details
Where does Creative / Build sit?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 70.181.237.212:28015.
What Rust version is Creative / Build on?
Rust network protocol 2634 and build 167398 on Windows is the build Creative / Build runs. Matching protocol is required to join. Let Steam update your game.
Is Creative / Build up, and how often does it stay up?
Creative / Build reports offline. The last reading came 17 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Creative / Build enforce, and what are its settings?
Reading the name gives no gather rate for Creative / Build. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Check: map. Procedural, generated by the game, on Creative / Build.
How to join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 70.181.237.212:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.