RUST METRICSFlight deck · live data
Data live Servers11,830 Players74,645 Populated3,703 Fresh wipes 3 h224 Scan5 min
‹ All servers70.177.77.170:28015
Online Full Queue Fresh wipe Wipe due No query

WTF|R&D|Testing Server|

Online 70.177.77.170:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 132 SERVER FPS

Server fps

48 h low 76 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 93,782 ×1000

Entities

48 h range 90,191–94,766 · memory 2,836 MB
1239 ET SINCE RESTART 09:15

Uptime

9 h 15 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,643top 34%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory2,836MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5214:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 33 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 16:05 UTC22d ago 4 – running 0
Thu 1 Oct, 18:52 UTC FW27d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on WTF|R&D|Testing Server| when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 33 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does WTF|R&D|Testing Server| wipe, and when?

The rhythm of WTF|R&D|Testing Server|'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 18 hours ago.

Tag meanings

Which tags does WTF|R&D|Testing Server| carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from WTF|R&D|Testing Server|. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show WTF|R&D|Testing Server|?

On Rust Metrics, WTF|R&D|Testing Server| sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does WTF|R&D|Testing Server| sit in the rankings?

Ranking for WTF|R&D|Testing Server|: #7,643 on seven-day player hours, top 34% of all ranked servers.

What player count does WTF|R&D|Testing Server| carry?

0 of 5 slots are filled on WTF|R&D|Testing Server| right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 22:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does WTF|R&D|Testing Server| run from?

No region comes from WTF|R&D|Testing Server|. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.177.77.170:28015.

What Rust version is WTF|R&D|Testing Server| on?

Rust network protocol 2635 and build 168909 on Windows is the build WTF|R&D|Testing Server| runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for WTF|R&D|Testing Server|?

Reading: 124 server fps on average across the last 48 hours. It never dropped below 76. Check: entities. The peak was 94,766, counting buildings, deployables and the rest of the world. Reading: 3,539 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is WTF|R&D|Testing Server|, and is it online now?

Reading: online. WTF|R&D|Testing Server| answers right now. By its reported uptime, the last restart was roughly 9 hours ago. Uptime for the last 7 full days: 96 of 168 hours, or 57%. Check: first contact. Rust Metrics logged it on 26 September 2026.

Rules and settings

What settings and rules apply on WTF|R&D|Testing Server|?

Reading the name gives no gather rate for WTF|R&D|Testing Server|. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is WTF|R&D|Testing Server| on?

From seed 1337, the game generates the procedural map on WTF|R&D|Testing Server|. Its size is 6,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

How can you get onto WTF|R&D|Testing Server|?

Check: join. Open Rust, press F1, then enter client.connect 70.177.77.170:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players The server holds 5 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.