RUST METRICSFlight deck · live data
Data live Servers11,619 Players31,668 Populated2,750 Fresh wipes 3 h74 Scan5 min
‹ All servers70.141.125.192:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 70.141.125.192:28015 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,283top 61%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct15 Oct17 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:05 UTC19d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Creative / Build?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does Creative / Build wipe?

To tell the rhythm of Creative / Build, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 19 days 11 hours ago.

Tags

How should you read the tags on Creative / Build?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Game build reading: 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Creative / Build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Creative / Build?

These Rust Metrics lists carry Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Creative / Build sit in the rankings?

Player hours over seven days put Creative / Build at #13,283, in the top 61% of all ranked servers.

How full does Creative / Build get?

Reading for Creative / Build: offline at this moment; last seen 16 days 7 hours ago.

Server details

Where does Creative / Build sit?

No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.141.125.192:28015.

What Rust version is Creative / Build on?

Version check: Rust network protocol 2634 and build 167584 on Windows, run by Creative / Build. Check: protocol. To join, your game must match; Steam handles the update.

Is Creative / Build up, and how often does it stay up?

Check: connection. Creative / Build is offline at this moment. Last contact was 16 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 9 October 2026.

Settings and map

What rules does Creative / Build enforce, and what are its settings?

Check: gather rate. The name Creative / Build does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Creative / Build?

The game generates a procedural map for Creative / Build.

How to join

How can you get onto Creative / Build?

To join: start Rust, press F1 and type client.connect 70.141.125.192:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs167584,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build Game build reading: 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.