RUST METRICSFlight deck · live data
Data live Servers11,795 Players71,386 Populated3,684 Fresh wipes 3 h118 Scan5 min
‹ All servers70.136.187.33:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Server [No EAC]

Offline 70.136.187.33:28015 checked 19d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,492top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Local Rust Server [No EAC] follow?

The rhythm of Local Rust Server [No EAC]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 18 hours ago.

Tag meanings

How should you read the tags on Local Rust Server [No EAC]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local Rust Server [No EAC]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Local Rust Server [No EAC]?

Rust Metrics lists featuring Local Rust Server [No EAC]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Local Rust Server [No EAC] sit in the rankings?

Player hours over seven days put Local Rust Server [No EAC] at #14,492, in the top 65% of all ranked servers.

What is the population on Local Rust Server [No EAC]?

Local Rust Server [No EAC] is not responding; status offline, last seen 19 days 21 hours ago.

Server

Which location does Local Rust Server [No EAC] run from?

No region comes from Local Rust Server [No EAC]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.136.187.33:28015.

What Rust version is Local Rust Server [No EAC] on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by Local Rust Server [No EAC]. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Local Rust Server [No EAC], and is it online?

Check: connection. Local Rust Server [No EAC] is offline at this moment. Last contact was 19 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Rules and settings

How is Local Rust Server [No EAC] configured, and what rules are in force?

Reading the name gives no gather rate for Local Rust Server [No EAC]. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

What map is Local Rust Server [No EAC] on?

The game generates a procedural map for Local Rust Server [No EAC].

How to join

How do you connect to Local Rust Server [No EAC]?

To join: start Rust, press F1 and type client.connect 70.136.187.33:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.