RustedThrough
Offline 70.109.215.128:28015 checked 45d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 125/100
- 148/225
- 55/700
- 159/700
- 347/350
Quick answers
from the figures on this pageWipe timing
How often does RustedThrough wipe, and when?
Its rhythm cannot be told from the wipes of RustedThrough on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 46 days 2 hours ago the current world was made.
Tags
Which tags does RustedThrough carry, and what do they mean?
These are the tags RustedThrough publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustedThrough appear in Rust Metrics lists and filters?
On Rust Metrics, RustedThrough sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RustedThrough hold among Rust servers?
Ranking for RustedThrough: #15,025 on seven-day player hours, top – of all ranked servers.
How full does RustedThrough get?
Reading for RustedThrough: offline at this moment; last seen 45 days 3 hours ago.
Operator and location
What location is RustedThrough hosted in?
No region tag on RustedThrough. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.109.215.128:28015.
What Rust version is RustedThrough on?
Rust network protocol 2633 and build 163794 on Linux is the build RustedThrough runs. Check: protocol. To join, your game must match; Steam handles the update.
Is RustedThrough up, and how often does it stay up?
Check: connection. RustedThrough is offline at this moment. Last contact was 45 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What rules does RustedThrough enforce, and what are its settings?
No gather rate appears in the name: RustedThrough. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RustedThrough?
Procedural map on RustedThrough, made by the game's generator.
How to join
How do you connect to RustedThrough?
Press F1 in Rust and enter client.connect 70.109.215.128:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.