pllm-test-0
Offline 69.8.146.145:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 127/100
- 44/225
- 42/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
When does pllm-test-0 wipe?
Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days ago.
Lists and filters
How should you read the tags on pllm-test-0?
Tags published by pllm-test-0, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does pllm-test-0 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring pllm-test-0: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does pllm-test-0 sit in the rankings?
Ranking for pllm-test-0: #15,441 on seven-day player hours, top 71% of all ranked servers.
What player count does pllm-test-0 carry?
pllm-test-0 is not responding; status offline, last seen 16 days ago.
Operator and location
Which location does pllm-test-0 run from?
No region tag on pllm-test-0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 69.8.146.145:28015.
What Rust version is pllm-test-0 on?
Reading: pllm-test-0, Rust network protocol 2634 and build 167584, Linux. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on pllm-test-0, and is it online?
Check: connection. pllm-test-0 is offline at this moment. Last contact was 16 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.
Settings and map
How is pllm-test-0 configured, and what rules are in force?
No gather rate appears in the name: pllm-test-0. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on pllm-test-0?
Procedural map on pllm-test-0, made by the game's generator.
How to join
What do you do to join pllm-test-0?
Press F1 in Rust and enter client.connect 69.8.146.145:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.