RUST METRICSFlight deck · live data
Data live Servers11,721 Players48,587 Populated3,224 Fresh wipes 3 h110 Scan5 min
‹ All servers69.8.146.145:28015
Offline Full Queue Fresh wipe Wipe due No query

pllm-test-0

Offline 69.8.146.145:28015 checked 16d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,441top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does pllm-test-0 wipe?

Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days ago.

Lists and filters

How should you read the tags on pllm-test-0?

Tags published by pllm-test-0, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does pllm-test-0 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring pllm-test-0: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player count

Where does pllm-test-0 sit in the rankings?

Ranking for pllm-test-0: #15,441 on seven-day player hours, top 71% of all ranked servers.

What player count does pllm-test-0 carry?

pllm-test-0 is not responding; status offline, last seen 16 days ago.

Operator and location

Which location does pllm-test-0 run from?

No region tag on pllm-test-0. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 69.8.146.145:28015.

What Rust version is pllm-test-0 on?

Reading: pllm-test-0, Rust network protocol 2634 and build 167584, Linux. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on pllm-test-0, and is it online?

Check: connection. pllm-test-0 is offline at this moment. Last contact was 16 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 12 October 2026.

Settings and map

How is pllm-test-0 configured, and what rules are in force?

No gather rate appears in the name: pllm-test-0. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on pllm-test-0?

Procedural map on pllm-test-0, made by the game's generator.

How to join

What do you do to join pllm-test-0?

Press F1 in Rust and enter client.connect 69.8.146.145:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build The server runs game build 167584.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.