CrustyCentral
Online 69.41.183.55:28015 checked 19m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 32,243–37,808 · memory 1,319 MBUptime
4 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/500
- 134/100
- 181/225
- 142/700
- 18/200
- 49/1000
Quick answers
from the figures on this pageReset cycle
When does CrustyCentral wipe?
Its rhythm cannot be told from the wipes of CrustyCentral on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 151 days 21 hours ago.
Tag meanings
How should you read the tags on CrustyCentral?
These are the tags CrustyCentral publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2625 (Protocol): Your game must run protocol 2625 to get in; cs152489 (Build): Game build reading: 152489; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show CrustyCentral?
These Rust Metrics lists carry CrustyCentral: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does CrustyCentral sit in the rankings?
Ranking for CrustyCentral: #15,432 on seven-day player hours, top 69% of all ranked servers.
What player count does CrustyCentral carry?
Current headcount on CrustyCentral: 0 players, 3 slots available. Seven-day reading: 0 players on average.
Server details
Which location does CrustyCentral run from?
Reading: location. CrustyCentral gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 69.41.183.55:28015.
What Rust version is CrustyCentral on?
Rust network protocol 2625 and build 152489 on Linux is the build CrustyCentral runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on CrustyCentral within range?
Check: fps. Average 215 server fps over the last 48 hours, low of 1. Within range. Check: entities. The peak was 37,808, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,590 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on CrustyCentral, and is it online?
Reading: online. CrustyCentral answers right now. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Reading: 27% uptime over the last 7 full days. It was up 45 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is CrustyCentral configured, and what rules are in force?
No gather rate appears in the name: CrustyCentral. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on CrustyCentral?
Check: map. Procedural, size 2,750, seed 889732417, generated by the game on CrustyCentral. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join CrustyCentral?
Check: join. Open Rust, press F1, then enter client.connect 69.41.183.55:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.