RUST METRICSFlight deck · live data
Data live Servers11,610 Players40,842 Populated2,876 Fresh wipes 3 h140 Scan5 min
‹ All servers69.41.181.103:25726
Online Full Queue Fresh wipe Wipe due No query

MoJo

Online 69.41.181.103:25726 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 04:00 UTC
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 218 SERVER FPS

Server fps

48 h low 169 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 43,848 ×1000

Entities

48 h range 42,587–46,015 · memory 1,635 MB
1239 ET SINCE RESTART 18:32

Uptime

18 h 32 min since its last restart, at the last reading
7-day average0peak –
Rank#15,273top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory1,635MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0002:0010:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040007:0016:0002:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:32 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on MoJo when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does MoJo follow?

Its rhythm cannot be told from the wipes of MoJo on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 20 hours ago.

Tags

Which tags does MoJo carry, and what do they mean?

Tags published by MoJo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MoJo appear in Rust Metrics lists and filters?

On Rust Metrics, MoJo sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does MoJo hold among Rust servers?

Ranking for MoJo: #15,273 on seven-day player hours, top 69% of all ranked servers.

How full does MoJo get?

Current headcount on MoJo: 0 players, 16 slots available. Seven-day reading: 0 players on average.

Server details

What location is MoJo hosted in?

No region comes from MoJo. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 69.41.181.103:25726.

What Rust version is MoJo on?

Rust network protocol 2635 and build 168909 on Linux is the build MoJo runs. Matching protocol is required to join. Let Steam update your game.

How does MoJo perform?

Check: fps. Average 229 server fps over the last 48 hours, low of 169. Within range. Check: entities. The peak was 46,015, counting buildings, deployables and the rest of the world. Memory peak: 1,635 MB. Expect lag when fps falls and entities climb.

How reliable is MoJo, and is it online now?

Check: connection. MoJo is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on MoJo?

Check: gather rate. The name MoJo does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is MoJo on?

Size 3,000 and seed 8326175: the game generates the procedural map on MoJo from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join MoJo?

Check: join. Open Rust, press F1, then enter client.connect 69.41.181.103:25726. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp16
Max players Slots: 16.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.