MoJo
Online 69.41.181.103:25726 checked 12m ago
Server instruments
last reading Fri 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 169 · below 20 is lag, below 10 is badEntities
48 h range 42,587–46,015 · memory 1,635 MBUptime
18 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:32 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 126/100
- 59/225
- 11/700
- 43/700
- 43/200
Quick answers
from the figures on this pageReset cycle
What happens on MoJo when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does MoJo follow?
Its rhythm cannot be told from the wipes of MoJo on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 20 hours ago.
Tags
Which tags does MoJo carry, and what do they mean?
Tags published by MoJo, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MoJo appear in Rust Metrics lists and filters?
On Rust Metrics, MoJo sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does MoJo hold among Rust servers?
Ranking for MoJo: #15,273 on seven-day player hours, top 69% of all ranked servers.
How full does MoJo get?
Current headcount on MoJo: 0 players, 16 slots available. Seven-day reading: 0 players on average.
Server details
What location is MoJo hosted in?
No region comes from MoJo. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 69.41.181.103:25726.
What Rust version is MoJo on?
Rust network protocol 2635 and build 168909 on Linux is the build MoJo runs. Matching protocol is required to join. Let Steam update your game.
How does MoJo perform?
Check: fps. Average 229 server fps over the last 48 hours, low of 169. Within range. Check: entities. The peak was 46,015, counting buildings, deployables and the rest of the world. Memory peak: 1,635 MB. Expect lag when fps falls and entities climb.
How reliable is MoJo, and is it online now?
Check: connection. MoJo is online at this moment. By its reported uptime, the last restart was roughly 18 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on MoJo?
Check: gather rate. The name MoJo does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is MoJo on?
Size 3,000 and seed 8326175: the game generates the procedural map on MoJo from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join MoJo?
Check: join. Open Rust, press F1, then enter client.connect 69.41.181.103:25726. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.